Forever Helper

Druid spells & talents

ClassDataminedBeta data

Every Druid ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 58 abilities (24 changed, 1 new) and 47 talents.

New in Forever: Feral Charge.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Balance

Abilities

Wrath8 ranksChanged in ForeverDamage: 86–96 (Classic 236–264) −64%

Causes 86 to 96 Nature damage to the target. (Rank 8)

Wrath: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1 †Damage14–1612–14+15%0.429 (Classic 0.123) †Always ≥ Classic10 Mana1.5 sec
Cost: 20 Mana → 10 Mana
2 6 †Damage21–2525–29−15%0.486 (Classic 0.231) †Never20 Mana1.7 sec
Cost: 35 Mana → 20 Mana
3 14 †Damage27–3344–52−37%0.571 (Classic 0.443) †Never40 Mana2 sec
Damage per level: 0.8 → 0.7
Cost: 55 Mana → 40 Mana
4 22Damage35–4163–73−44%0.571Never50 Mana2 sec
Damage per level: 1 → 0.9
Cost: 70 Mana → 50 Mana
5 30Damage42–48101–115−58%0.571Never70 Mana2 sec
Damage per level: 1.3 → 0.9
Cost: 100 Mana → 70 Mana
6 38Damage51–57139–157−64%0.571Never80 Mana2 sec
Damage per level: 1.6 → 0.9
Cost: 125 Mana → 80 Mana
7 46Damage64–72188–210−66%0.571Never100 Mana2 sec
Damage per level: 1.8 → 0.9
Cost: 155 Mana → 100 Mana
8 54Damage86–96236–264−64%0.571Never120 Mana2 sec
Damage per level: 2.1 → 1
Cost: 180 Mana → 120 Mana
Moonfire10 ranksChanged in ForeverDamage per tick: 60 (Classic 96) −37%

Burns the enemy for 124 to 146 Arcane damage and then an additional 240 Arcane damage over 12 sec. (Rank 10)

Moonfire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4 †Damage per tick44±0%0.13 (Classic 0.052) †25 ManaInstant
Damage7–97–9±0%0.15 (Classic 0.06) †
2 10 †Damage per tick68−25%0.13 (Classic 0.081) †8000 SP50 ManaInstant
Damage11–1513–17−13%0.15 (Classic 0.094) †Never
3 16 †Damage per tick913−31%0.13 (Classic 0.111) †Never75 ManaInstant
Damage per level: 1.1 → 1
Damage20–2425–31−21%0.15 (Classic 0.128) †Never
4 22Damage per tick1320−35%0.13Never105 ManaInstant
Damage per level: 1.4 → 1.5
Damage29–3540–48−27%0.15Never
5 28Damage per tick1931−39%0.13Never150 ManaInstant
Damage per level: 1.8 → 1.5
Damage43–5161–73−30%0.15Never
6 34Damage per tick2341−44%0.13Never190 ManaInstant
Damage per level: 2.1 → 1.6
Damage54–6481–97−34%0.15Never
7 40Damage per tick3153−42%0.13Never235 ManaInstant
Damage per level: 2.4 → 1.7
Damage67–79105–125−37%0.15Never
8 46Damage per tick3966−41%0.13Never280 ManaInstant
Damage83–99130–154−36%0.15Never
9 52Damage per tick4980−39%0.13Never325 ManaInstant
Damage per level: 3 → 2.1
Damage102–120157–185−35%0.15Never
10 58Damage per tick6096−37%0.13Never375 ManaInstant
Damage per level: 3.3 → 2.3
Damage124–146189–221−34%0.15Never
Thorns6 ranksChanged in ForeverDamage shield: 22 (Classic 18) +22%

Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min. (Rank 6)

Thorns: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Damage shield43+33%—35 ManaInstant
2 14Damage shield96+50%—60 ManaInstant
3 24Damage shield119+22%—105 ManaInstant
4 34Damage shield1312+8%—170 ManaInstant
5 44Damage shield1615+7%—240 ManaInstant
6 54Damage shield2218+22%—320 ManaInstant
Entangling Roots6 ranksChanged in ForeverDamage per tick: 26 (Classic 30) −13%

Roots the target in place and causes 234 Nature damage over 27 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time. (Rank 6)

Entangling Roots: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8 †Damage per tick55±0%0.06 (Classic 0.033) †50 Mana1.5 sec
2 18 †Damage per tick910−10%0.06 (Classic 0.056) †Never65 Mana1.5 sec
3 28Damage per tick1215−20%0.06 (Classic 0.05)300 SP80 Mana1.5 sec
4 38Damage per tick1620−20%0.06 (Classic 0.043)236 SP95 Mana1.5 sec
5 48Damage per tick2125−16%0.06 (Classic 0.038)182 SP110 Mana1.5 sec
6 58Damage per tick2630−13%0.06 (Classic 0.033)149 SP125 Mana1.5 sec
Nature's Grasp6 ranksTalent

The next ? melee ?attack:attacks; that ?strikes:strike; the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. Lasts 45 sec. (Rank 6)

Nature's Grasp: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———50 ManaInstant · CD 1 minSame as Classic
2 18No numeric effect———65 ManaInstant · CD 1 minSame as Classic
3 28No numeric effect———80 ManaInstant · CD 1 minSame as Classic
4 38No numeric effect———95 ManaInstant · CD 1 minSame as Classic
5 48No numeric effect———110 ManaInstant · CD 1 minSame as Classic
6 58No numeric effect———125 ManaInstant · CD 1 minSame as Classic
Teleport: Moonglade

Teleports the caster to the Moonglade.

Teleport: Moonglade: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect———120 Mana10 secSame as Classic
Faerie Fire4 ranksResistance: 505

Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible. (Rank 4)

Faerie Fire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 18Resistance175175±0%—55 ManaInstantSame as Classic
2 30Resistance285285±0%—75 ManaInstantSame as Classic
3 42Resistance395395±0%—95 ManaInstantSame as Classic
4 54Resistance505505±0%—115 ManaInstantSame as Classic
Hibernate3 ranks

Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. (Rank 3)

Hibernate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 18No numeric effect———90 Mana1.5 secSame as Classic
2 38No numeric effect———120 Mana1.5 secSame as Classic
3 58No numeric effect———150 Mana1.5 secSame as Classic
Insect Swarm5 ranksChanged in ForeverTalentDamage per tick: 31 (Classic 54) −43%

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec. (Rank 5)

Insect Swarm: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage per tick811−27%0.158Never45 ManaInstant
2 30Damage per tick1523−35%0.158Never85 ManaInstant
3 40Damage per tick2029−31%0.158Never100 ManaInstant
4 50Damage per tick2544−43%0.158Never140 ManaInstant
5 60Damage per tick3154−43%0.158Never160 ManaInstant
Starfire7 ranksChanged in ForeverDamage: 350–412 (Classic 496–584) −29%

Causes 350 to 412 Arcane damage to the target. (Rank 7)

Starfire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage73–8989–109−18%1Never95 Mana3.5 sec
Damage per level: 1.2 → 1.3
2 26Damage99–121137–167−28%1Never135 Mana3.5 sec
Damage per level: 1.6 → 1.5
3 34Damage131–157201–241−35%1Never180 Mana3.5 sec
Damage per level: 1.9 → 1.6
4 42Damage181–215280–334−36%1Never230 Mana3.5 sec
Damage per level: 2.3 → 1.8
5 50Damage244–288362–428−33%1Never275 Mana3.5 sec
Damage per level: 2.7 → 2.2
6 58Damage309–365445–525−31%1Never315 Mana3.5 sec
Damage per level: 3 → 2.3
7 60Damage350–412496–584−29%1Never340 Mana3.5 sec
Damage per level: 3.1 → 2.4
Soothe Animal3 ranks

Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 70 or lower. Lasts 15 sec. (Rank 3)

Soothe Animal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22No numeric effect———50 Mana1.5 secSame as Classic
2 38No numeric effect———75 Mana1.5 secSame as Classic
3 54No numeric effect———100 Mana1.5 secSame as Classic
Hurricane3 ranksChanged in Forever

Creates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell. (Rank 3)

Hurricane: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———880 ManaInstant
Cooldown: 1 min → instant
2 50No numeric effect———1180 ManaInstant
Cooldown: 1 min → instant
3 60No numeric effect———1495 ManaInstant
Cooldown: 1 min → instant
BarkskinChanged in Forever

Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.

Barkskin: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 44No numeric effect————Instant · CD 1 min
Cost: 15% base mana → —

Talents

Balance talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Wrath1Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 50%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cast time of your Wrath spell by 0.1 sec.
Nature's Grasp1The next ? melee ?attack:attacks; that ?strikes:strike; the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.Changed in Forever
Classic: While active, any time an enemy strikes the caster they have a ?% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. ? charge. Lasts 45 sec.
Overgrowth
Requires Nature's Grasp
1Increases the maximum number of targets you may have affected by Entangling Roots by 2.
The client lists 4 rank spells; 3 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Improved Entangling Roots2Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire2Increases the damage and critical strike chance of your Moonfire spell by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Natural Weapons2Increases the damage you deal with physical attacks in all forms by 2/4/6/8/10%.Same as Classic
Natural Shapeshifter2Reduces the mana cost of all shapeshifting by 10%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Thorns3Increases damage caused by your Thorns spell by 25/50/75%.Same as Classic
Omen of Clarity
Requires Natural Weapons
3Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.Changed in Forever
Classic: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Nature's Reach3Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Vengeance
Requires Improved Moonfire
4Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Improved Starfire4Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cast time of Starfire by 0.1 sec and has a ?% chance to stun the target for 3 sec.
Nature's Grace5All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Changed in Forever
Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonglow5Reduces the Mana cost of your damaging spells by 25%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Moonfury
Requires Nature's Grace
6Increases the damage done by your Arcane and Nature spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Moonkin Form7Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within $24907a1 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed in Forever
Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within $24907a1 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

Abilities

Cat Form (Passive)Changed in ForeverAttack power: 12 (Classic 40) −70%
Cat Form (Passive): per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 6Attack power1240−70%——Instant
Level: 20 → 6
Bear Form

Shapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Bear Form: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect———55% base manaInstantSame as Classic
Bear Form (Passive)Attack power: 30
Bear Form (Passive): per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10Attack power30———InstantSame as Classic
Bear Form (Passive2)Changed in Forever
Bear Form (Passive2): per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————Instant
Level: 1 → 10
Demoralizing Roar5 ranksChanged in ForeverAttack power: 193 (Classic 130) −48%

The druid roars, decreasing nearby enemies' melee attack power by 193. Lasts 30 sec. (Rank 5)

Demoralizing Roar: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10Attack power4630−53%—10 RageInstant
2 20Attack power7450−48%—10 RageInstant
Attack power per level: -1 → -1.4
3 32Attack power9565−46%—10 RageInstant
4 42Attack power144100−44%—10 RageInstant
Attack power per level: -1 → -1.4
5 52Attack power193130−48%—10 RageInstant
Attack power per level: -1 → -1.4
GrowlChanged in Forever

Taunts the target to attack you, but has no effect if the target is already attacking you.

Growl: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————Instant · CD 8 sec
Cooldown: 10 sec → 8 sec
Maul7 ranksWeapon damage +: 128

Increases the druid's next attack by 128 damage. (Rank 7)

Maul: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10Weapon damage +1818±0%115 RageInstantSame as Classic
2 18Weapon damage +2727±0%115 RageInstantSame as Classic
3 26Weapon damage +3737±0%115 RageInstantSame as Classic
4 34Weapon damage +4949±0%115 RageInstantSame as Classic
5 42Weapon damage +7171±0%115 RageInstantSame as Classic
6 50Weapon damage +101101±0%115 RageInstantSame as Classic
7 58Weapon damage +128128±0%115 RageInstantSame as Classic
Bash3 ranks

Stuns the target for 4 sec. (Rank 3)

Bash: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14No numeric effect———10 RageInstant · CD 1 minSame as Classic
2 30No numeric effect———10 RageInstant · CD 1 minSame as Classic
3 46No numeric effect———10 RageInstant · CD 1 minSame as Classic
Aquatic Form

Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Aquatic Form: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 16No numeric effect———20% base manaInstantSame as Classic
Aquatic Form (Passive)

Increases swimming speed by 50% and allow's the druid to breathe underwater.

Aquatic Form (Passive): per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 16No numeric effect————InstantSame as Classic
Swipe5 ranksDamage: 83

Swipe 3 nearby enemies, inflicting 83 damage. (Rank 5)

Swipe: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16Damage1818±0%120 RageInstantSame as Classic
2 24Damage2525±0%120 RageInstantSame as Classic
3 34Damage3636±0%120 RageInstantSame as Classic
4 44Damage6060±0%120 RageInstantSame as Classic
5 54Damage8383±0%120 RageInstantSame as Classic
Cat Form

Shapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Cat Form: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———55% base manaInstantSame as Classic
Claw5 ranksWeapon damage +: 115

Claw the enemy for 110% normal damage plus 115. Awards 1 combo points. (Rank 5)

Claw: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Weapon damage +2727±0%145 EnergyInstantSame as Classic
Weapon damage %110——
Restore1——
2 28Weapon damage +3939±0%145 EnergyInstantSame as Classic
Weapon damage %110——
Restore1——
3 38Weapon damage +5757±0%145 EnergyInstantSame as Classic
Weapon damage %110——
Restore1——
4 48Weapon damage +8888±0%145 EnergyInstantSame as Classic
Weapon damage %110——
Restore1——
5 58Weapon damage +115115±0%145 EnergyInstantSame as Classic
Weapon damage %110——
Restore1——
Feral ChargeNew in Forever

|CFFFF2020Requires Bear Form, Dire Bear Form|R Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. ?

Feral Charge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New20No numeric effect—n/a—5 RageInstant · CD 15 sec
Prowl3 ranksSlow %: 30

Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled. (Rank 3)

Prowl: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Slow %4040±0%——Instant · CD 10 secSame as Classic
2 40Slow %3535±0%——Instant · CD 10 secSame as Classic
3 60Slow %3030±0%——Instant · CD 10 secSame as Classic
Rip6 ranksChanged in ForeverDamage per tick: 15 (Classic 17) −12%

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ? damage over 12 sec. 2 points: ? damage over 12 sec. 3 points: ? damage over 12 sec. 4 points: ? damage over 12 sec. 5 points: ? damage over 12 sec. (Rank 6)

Rip: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage per tick33±0%—30 EnergyInstantSame as Classic
2 28Damage per tick44±0%—30 EnergyInstantSame as Classic
3 36Damage per tick66±0%—30 EnergyInstantSame as Classic
4 44Damage per tick89−11%—30 EnergyInstant
5 52Damage per tick1112−8%—30 EnergyInstant
6 60Damage per tick1517−12%—30 EnergyInstant
Shred5 ranksChanged in ForeverWeapon damage +: 80

Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. Awards 1 combo points. (Rank 5)

Shred: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22Weapon damage +2424±0%160 EnergyInstant
Weapon damage %155225−31%1
Restore1——
2 30Weapon damage +3232±0%160 EnergyInstant
Weapon damage %155225−31%1
Restore1——
3 38Weapon damage +4444±0%160 EnergyInstant
Weapon damage %155225−31%1
Restore1——
4 46Weapon damage +6464±0%160 EnergyInstant
Weapon damage %155225−31%1
Restore1——
5 54Weapon damage +8080±0%160 EnergyInstant
Weapon damage %155225−31%1
Restore1——
Rake4 ranksChanged in ForeverDamage: 61 (Classic 58) +5%

Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo points. (Rank 4)

Rake: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 24Damage2319+21%—40 EnergyInstant
Damage per tick1613+23%—
Restore1——
2 34Damage3128+11%—40 EnergyInstant
Damage per tick2119+11%—
Restore1——
3 44Damage4543+5%—40 EnergyInstant
Damage per tick2625+4%—
Restore1——
4 54Damage6158+5%—40 EnergyInstant
Damage per tick3432+6%—
Restore1——
Primal Bite4 ranksChanged in Forever3 new rankswas MangleWeapon damage +: 77

Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat. (Rank 4)

Primal Bite: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 25Weapon damage +26—120 RageInstant · CD 6 sec
Name: Mangle → Primal Bite
Cost: 15 Rage → 20 Rage
Duration: 1 min → —
Level: 1 → 25
Weapon damage %100160−37%—
2 New36Weapon damage +38n/a120 RageInstant · CD 6 sec
Weapon damage %100n/a—
3 New48Weapon damage +59n/a120 RageInstant · CD 6 sec
Weapon damage %100n/a—
4 New60Weapon damage +77n/a120 RageInstant · CD 6 sec
Weapon damage %100n/a—
Dash2 ranksSpeed %: 60

Increases movement speed by 60% for 15 sec. Does not break prowling. (Rank 2)

Dash: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 26Speed %5050±0%——Instant · CD 5 minSame as Classic
2 46Speed %6060±0%——Instant · CD 5 minSame as Classic
Challenging Roar

Forces all nearby enemies to focus attacks on you for 6 sec.

Challenging Roar: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 28No numeric effect———15 RageInstant · CD 10 minSame as Classic
Cower3 ranks

Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you. (Rank 3)

Cower: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 28No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
2 40No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
3 52No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
Travel Form

Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Travel Form: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect———20% base manaInstantSame as Classic
Ferocious Bite5 ranksDamage: 52–112

Finishing move that causes damage per combo point and converts each extra point of energy into ? additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage (Rank 5)

Ferocious Bite: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 32Damage14–3014–30±0%135 EnergyInstantSame as Classic
2 40Damage20–4420–44±0%135 EnergyInstantSame as Classic
3 48Damage30–7030–70±0%135 EnergyInstantSame as Classic
4 56Damage45–9545–95±0%135 EnergyInstantSame as Classic
5 60Damage52–11252–112±0%135 EnergyInstantSame as Classic
Ravage4 ranksWeapon damage +: 98

Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo points. (Rank 4)

Ravage: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 32Weapon damage +4242±0%160 EnergyInstantSame as Classic
Weapon damage %350350±0%1
Restore1——
2 42Weapon damage +6262±0%160 EnergyInstantSame as Classic
Weapon damage %350350±0%1
Restore1——
3 50Weapon damage +7878±0%160 EnergyInstantSame as Classic
Weapon damage %350350±0%1
Restore1——
4 58Weapon damage +9898±0%160 EnergyInstantSame as Classic
Weapon damage %350350±0%1
Restore1——
Track Humanoids

Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.

Track Humanoids: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect————InstantSame as Classic
Frenzied Regeneration

Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.

Frenzied Regeneration: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 36No numeric effect————Instant · CD 3 minSame as Classic
Pounce3 ranksRestore: 1

Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points. (Rank 3)

Pounce: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 36Restore1——50 EnergyInstantSame as Classic
2 46Restore1——50 EnergyInstantSame as Classic
3 56Restore1——50 EnergyInstantSame as Classic
Dire Bear Form

Shapeshift into Dire Bear Form, increasing Attack Power by 120, Armor contribution from items by 360%, and Health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Dire Bear Form: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———55% base manaInstantSame as Classic
Dire Bear Form (Passive)Attack power: 120
Dire Bear Form (Passive): per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40Attack power120———InstantSame as Classic
Feline Grace

Reduces damage from falling.

Feline Grace: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect————InstantSame as Classic
Lacerate3 ranksChanged in Forever2 new ranksDamage per tick: 15

Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to ? times on the same target. (Rank 3)

Lacerate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 42Damage per tick1020−50%—15 RageInstant
Cost: 10 Rage → 15 Rage
Level: 1 → 42
2 New50Damage per tick12n/a—15 RageInstant
3 New58Damage per tick15n/a—15 RageInstant

Talents

Feral Combat talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Ferocity1Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Feral Aggression1Increases the Attack Power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.Same as Classic
Feral Instinct2Increases damage done by your Swipe ability by 3% and reduces the chance enemies have to detect you while Prowling as if you were ? levels higher.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Brutal Impact2Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by ? sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Thick Hide2While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another ? base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Armor contribution from items by 2%.
Feral Swiftness3Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Feral Charge (Bear)3Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.Changed in Forever
Classic: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Claws3Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 2%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Shredding Attacks4Reduces the Energy cost of your Shred ability by 12.Changed in Forever
Classic: Reduces the Energy cost of your Shred ability by 6/12.
Predatory Strikes4Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Talent 800
Requires Sharpened Claws
4No tooltip in client data
The client lists 2 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Blood Frenzy
Requires Sharpened Claws
4Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 0% chance to add an additional Combo Point.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Savage Fury5Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 20%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Talent 11625No tooltip in client data
The client lists 1 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Heart of the Wild
Requires Predatory Strikes
6Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Leader of the Pack7While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within $24932a1 yards by 3%, exclusive with Moonkin Aura.Changed in Forever
Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within $24932a1 yards by 3%.

Restoration

Abilities

Healing Touch11 ranksChanged in ForeverHeal: 2139–2525 (Classic 2267–2677) −6%

Heals a friendly target for 2139 to 2525. (Rank 11)

Healing Touch: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1 †Heal37–5137–51±0%0.429 (Classic 0.123) †25 Mana1.5 sec
2 8 †Heal88–11288–112±0%0.571 (Classic 0.314) †55 Mana2 sec
3 14 †Heal179–223195–243−8%0.714 (Classic 0.554) †Never110 Mana2.5 sec
4 20Heal325–399363–445−10%0.857Never190 Mana3 sec
Cost: 185 Mana → 190 Mana
5 26Heal493–599572–694−14%1Never280 Mana3.5 sec
Cost: 270 Mana → 280 Mana
6 32Heal641–773742–894−14%1Never350 Mana3.5 sec
Cost: 335 Mana → 350 Mana
7 38Heal818–978936–1120−13%1Never425 Mana3.5 sec
Cost: 405 Mana → 425 Mana
8 44Heal1071–12751199–1427−11%1Never520 Mana3.5 sec
Cost: 495 Mana → 520 Mana
9 50Heal1388–16441516–1796−8%1Never630 Mana3.5 sec
Cost: 600 Mana → 630 Mana
10 56Heal1762–20781890–2230−7%1Never755 Mana3.5 sec
Cost: 720 Mana → 755 Mana
11 60Heal2139–25252267–2677−6%1Never840 Mana3.5 sec
Cost: 800 Mana → 840 Mana
Mark of the Wild7 ranksChanged in ForeverResistance: 385 (Classic 285) +35%

Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour. (Rank 7)

Mark of the Wild: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Resistance3425+36%—20 ManaInstant
Duration: 30 min → 1 hour
2 10Resistance8865+35%—50 ManaInstant
Duration: 30 min → 1 hour
Stat32+50%—
3 20Resistance142105+35%—100 ManaInstant
Duration: 30 min → 1 hour
Stat54+25%—
4 30Resistance203150+35%—160 ManaInstant
Duration: 30 min → 1 hour
Stat86+33%—
Resistance7——
Resistance7——
Resistance7——
Resistance7——
Resistance7——
Resistance7——
5 40Resistance263195+35%—240 ManaInstant
Duration: 30 min → 1 hour
Stat118+38%—
Resistance14——
Resistance14——
Resistance14——
Resistance14——
Resistance14——
Resistance14——
6 50Resistance324240+35%—340 ManaInstant
Duration: 30 min → 1 hour
Stat1410+40%—
Resistance20——
Resistance20——
Resistance20——
Resistance20——
Resistance20——
Resistance20——
7 60Resistance385285+35%—445 ManaInstant
Duration: 30 min → 1 hour
Stat1612+33%—
Resistance27——
Resistance27——
Resistance27——
Resistance27——
Resistance27——
Resistance27——
Rejuvenation11 ranksChanged in ForeverHeal per tick: 194 (Classic 222) −13%

Heals the target for 776 over 12 sec. (Rank 11)

Rejuvenation: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4 †Heal per tick88±0%0.2 (Classic 0.08) †25 ManaInstant
2 10 †Heal per tick1214−14%0.2 (Classic 0.125) †Never40 ManaInstant
3 16 †Heal per tick2329−21%0.2 (Classic 0.17) †Never75 ManaInstant
4 22Heal per tick3245−29%0.2Never105 ManaInstant
5 28Heal per tick4261−31%0.2Never135 ManaInstant
6 34Heal per tick5176−33%0.2Never160 ManaInstant
7 40Heal per tick7197−27%0.2Never195 ManaInstant
8 46Heal per tick94122−23%0.2Never235 ManaInstant
9 52Heal per tick124152−18%0.2Never280 ManaInstant
10 58Heal per tick161189−15%0.2Never335 ManaInstant
11 60Heal per tick194222−13%0.2Never360 ManaInstant
Regrowth9 ranksChanged in ForeverHeal: 965–1077 (Classic 1003–1119) −4%

Heals a friendly target for 965 to 1077 and another 994 over 21 sec. (Rank 9)

Regrowth: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12 †Heal80–9484–98−4%0.286 (Classic 0.2) †20001 SP70 Mana2 sec
Cost: 120 Mana → 70 Mana
Heal per tick1314−7%0.071 (Classic 0.05) †Never
2 18 †Heal153–175164–188−7%0.286 (Classic 0.264) †21819 SP125 Mana2 sec
Cost: 205 Mana → 125 Mana
Heal per tick2225−12%0.071 (Classic 0.066) †Never
3 24Heal219–251240–274−9%0.286Never170 Mana2 sec
Cost: 280 Mana → 170 Mana
Heal per tick3237−14%0.071Never
4 30Heal292–330318–360−8%0.286Never210 Mana2 sec
Cost: 350 Mana → 210 Mana
Heal per tick4249−14%0.071Never
5 36Heal370–418405–457−9%0.286Never250 Mana2 sec
Cost: 420 Mana → 250 Mana
Heal per tick5261−15%0.071Never
6 42Heal474–534511–575−7%0.286Never305 Mana2 sec
Cost: 510 Mana → 305 Mana
Heal per tick6878−13%0.071Never
7 48Heal608–682646–724−6%0.286Never370 Mana2 sec
Cost: 615 Mana → 370 Mana
Heal per tick8898−10%0.071Never
8 54Heal771–863809–905−5%0.286Never445 Mana2 sec
Cost: 740 Mana → 445 Mana
Heal per tick113123−8%0.071Never
9 60Heal965–10771003–1119−4%0.286Never525 Mana2 sec
Cost: 880 Mana → 525 Mana
Heal per tick142152−7%0.071Never
Revive5 ranksChanged in Forever4 new ranks

Brings a dead player back to life with 750 health and ? mana. Cannot be cast when in combat. (Rank 5)

Revive: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12No numeric effect———75% base mana10 sec
Cost: 72% base mana → 75% base mana
Level: 1 → 12
2 New24No numeric effect—n/a—75% base mana10 sec
3 New36No numeric effect—n/a—75% base mana10 sec
4 New48No numeric effect—n/a—75% base mana10 sec
5 New60No numeric effect—n/a—75% base mana10 sec
Cure Poison

Cures 1 poison effects on the target.

Cure Poison: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 14No numeric effect———16% base manaInstantSame as Classic
Rebirth5 ranks

Returns the spirit to the body, restoring a dead target to life with 2200 health and ? mana. (Rank 5)

Rebirth: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———85% base mana2 sec · CD 30 minSame as Classic
2 30No numeric effect———85% base mana2 sec · CD 30 minSame as Classic
3 40No numeric effect———85% base mana2 sec · CD 30 minSame as Classic
4 50No numeric effect———85% base mana2 sec · CD 30 minSame as Classic
5 60No numeric effect———85% base mana2 sec · CD 30 minSame as Classic
Remove Curse

Dispels 1 Curse or Bane from a friendly target.

Remove Curse: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 24No numeric effect———10% base manaInstantSame as Classic
Abolish Poison

Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.

Abolish Poison: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26No numeric effect———16% base manaInstantSame as Classic
Tranquility4 ranks

Regenerates all nearby party members within ? yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell. (Rank 4)

Tranquility: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———375 ManaInstant · CD 5 minSame as Classic
2 40No numeric effect———505 ManaInstant · CD 5 minSame as Classic
3 50No numeric effect———695 ManaInstant · CD 5 minSame as Classic
4 60No numeric effect———925 ManaInstant · CD 5 minSame as Classic
Innervate

Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.

Innervate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———5% base manaInstant · CD 6 minSame as Classic
Wild Growth3 ranksChanged in Forever2 new ranksHeal per tick: 97

Heals the target and their party for 679 over 7 sec. Party members must be within ? yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (Rank 3)

Wild Growth: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Heal per tick4017+135%0.033 (Classic 0.03)Always ≥ Classic550 ManaInstant · CD 6 sec
Heal per tick per level: 0 → 1
Cost: 45% base mana → 550 Mana
Level: 1 → 40
2 New50Heal per tick60n/a0.033755 ManaInstant · CD 6 sec
3 New60Heal per tick97n/a0.0331050 ManaInstant · CD 6 sec
Gift of the Wild2 ranksChanged in ForeverResistance: 385 (Classic 285) +35%

Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hour. (Rank 2)

Gift of the Wild: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 50Resistance324240+35%—900 ManaInstant
Stat1410+40%—
Resistance20——
Resistance20——
Resistance20——
Resistance20——
Resistance20——
Resistance20——
2 60Resistance385285+35%—1200 ManaInstant
Stat1612+33%—
Resistance27——
Resistance27——
Resistance27——
Resistance27——
Resistance27——
Resistance27——

Talents

Restoration talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Mark of the Wild1Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7/14/21/28/35%.Same as Classic
Furor1Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain ?% of the Energy you had when you were last in Cat Form, plus ? Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of ? Energy.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Naturalist2Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 100%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cast time of your Healing Touch spell by 0.1 sec.
Nature's Focus2Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Improved Enrage2The Enrage ability now instantly generates 5/10 Rage.Same as Classic
Reflection3Allows 50% of your Mana regeneration to continue while casting.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Allows 5% of your Mana regeneration to continue while casting.
Insect Swarm3The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Changed in Forever
Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Subtlety3Reduces the threat generated by your Nature and Arcane spells by 30%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the threat generated by your Healing spells by 4%.
Tranquil Spirit4Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Rejuvenation4Increases the effect of your Rejuvenation spell by 5%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Nature's Swiftness
Requires Naturalist
5When activated, your next Nature spell becomes an instant cast spell.Same as Classic
Gift of Nature
Requires Insect Swarm
5Increases the effect of all your healing spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the effect of all healing spells by 2%.
Improved Tranquility5Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces threat caused by Tranquility by 50%.
Improved Regrowth6Increases the critical effect chance of your Regrowth spell by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Swiftmend
Requires Tranquil Spirit
7Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.Changed in Forever
Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

32 of 47 Druid talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Druid class overview · All classes