Forever Helper

Spells & talents

DataminedBeta 1.60.1.70245

Every class ability and talent in the World of Warcraft: Forever client, compared rank by rank with Classic: 457 abilities (166 changed, 29 new) and 432 talents.

Forever lowers base spell values and leans on spell power

55 damage and healing abilities have a lower highest-rank base value than in Classic, and 7 have a higher one. Where the spell-power coefficient also changed, each class page shows the spell power at which Forever catches up with Classic.

Biggest cuts at highest rank

Damage and healing abilities whose highest-rank base value went down (no spell power)
AbilityClassEffectForeverClassicChangeCoefficient
Chain Lightning R4ShamanDamage116–130493–551−76%0.571 (Classic 0.714)
Wrath R8DruidDamage86–96236–264−64%0.571
Smite R8PriestDamage160–180371–415−57%0.714
Lightning Bolt R10ShamanDamage185–207419–467−56%0.714 (Classic 0.857)
Searing Pain R6WarlockDamage105–123204–240−49%0.429
Holy Fire R8PriestDamage184–232355–449−48%0.75
Corruption R7WarlockDamage per tick73137−47%0.2 (Classic 0.167)
Bane of Agony R6
was Curse of Agony
WarlockDamage per tick4687−47%0.133 (Classic 0.083)
Shadow Bolt R10WarlockDamage253–283482–538−47%0.857
Bane of Doom
was Curse of Doom
WarlockDamage per tick17423200−46%4 (Classic 1)
Immolate R8WarlockDamage per tick55102−46%0.13
Soul Fire R2WarlockDamage383–479703–881−46%1
Shadowburn R6WarlockDamage251–281450–502−44%0.429
Conflagrate R6WarlockDamage251–313447–557−44%0.429
Insect Swarm R5DruidDamage per tick3154−43%0.158
Earth Shock R7ShamanDamage293–309517–545−43%0.386
Flame Shock R6ShamanDamage166292−43%0.214
Frost Shock R4ShamanDamage275–291486–514−43%0.386
Rupture R6RogueDamage per tick3560−42%—
Prayer of Healing R5PriestHeal631–6671041–1099−39%0.286
Moonfire R10DruidDamage per tick6096−37%0.13
Scorch R7MageDamage163–193233–275−30%0.429
Starfire R7DruidDamage350–412496–584−29%1
Fireball R12MageDamage425–541596–760−29%1
Pyroblast R8MageDamage520–646716–890−27%1
Shadowguard R6PriestDamage96116−17%0.267
Chain Heal R3ShamanHeal458–522551–629−17%0.714
Renew R10PriestHeal per tick166194−14%0.2
Heal R4PriestHeal611–691712–804−14%0.857
Entangling Roots R6DruidDamage per tick2630−13%0.06 (Classic 0.033)
Rejuvenation R11DruidHeal per tick194222−13%0.2
Rip R6DruidDamage per tick1517−12%—
Frostbolt R11MageDamage457–493515–555−11%0.814
Shadow Word: Pain R8PriestDamage per tick127142−11%0.2 (Classic 0.167)
Lightning Shield R7ShamanDamage178198−10%0.267
Mind Flay R6PriestDamage per tick130142−8%0.167 (Classic 0.15)
Drain Soul R4WarlockDamage per tick8491−8%0.1
Fire Blast R7MageDamage402–474431–509−7%0.429
Flash Heal R7PriestHeal757–893812–958−7%0.429
Healing Wave R10ShamanHeal1508–17221620–1850−7%0.857
Lesser Healing Wave R6ShamanHeal775–865832–928−7%0.429
Healing Touch R11DruidHeal2139–25252267–2677−6%1
Exorcism R6PaladinDamage475–529505–563−6%0.429
Hammer of Wrath R3PaladinDamage474–522504–556−6%0.429
Greater Heal R5PriestHeal1853–20671966–2194−6%0.857
Mind Blast R9PriestDamage472–498503–531−6%0.429
Holy Nova R6PriestHeal288–334302–350−5%0.107
Regrowth R9DruidHeal965–10771003–1119−4%0.286
Arcane Explosion R6MageDamage232–252243–263−4%0.143
Desperate Prayer R7PriestHeal1269–14971324–1562−4%0.429
Frost Nova R4MageDamage69–7771–79−3%0.029
Cone of Cold R5MageDamage325–355335–365−3%0.129
Lesser Heal R3PriestHeal130–152135–157−3%0.714 (Classic 0.446)
Blast Wave R5MageDamage453–533462–544−2%0.129
Hellfire R3WarlockDamage per tick206208−1%0.022

Increased at highest rank

Damage and healing abilities whose highest-rank base value went up
AbilityClassEffectForeverClassicChange
Starshards R7PriestDamage per tick300156+92%
Shield Slam R4WarriorDamage640–670342–358+87%
Revenge R6WarriorDamage138–16881–99+70%
Thorns R6DruidDamage shield2218+22%
Arcane Shot R8HunterDamage217183+19%
Bloodthirst R4WarriorDamage4845+7%
Rake R4DruidDamage6158+5%

About this data

Numbers are read from the Forever beta client and Classic Era client tables (SpellEffect, SpellMisc, SpellPower, Talent) for the same spell IDs. They’re base values before talents, gear and spell power. The server can still change how a spell behaves, so treat these as datamined until confirmed in game. Season of Discovery rune abilities that remain in the client files are excluded. Many talents list rank spells that aren’t readable in the current client data; their pages say so.

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