Choosing a class & race
Forever has 10 races and 9 classes in 56 combinations, 16 of them new. This page lays out who can play what, what changed for each class, and what every racial does now, all from the Forever game client.
We don’t rank classes: Forever’s numbers are still changing during the beta. Everything here is a fact you can check on the linked pages.
Who can play what
6 combinations are new for existing races: Human Hunter, Orc Mage, Dwarf Shaman, Undead Paladin, Gnome Priest, Troll Warlock. The two Skyborne races are new in Forever and require a paid unlock.
| Race | Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
|---|---|---|---|---|---|---|---|---|---|
| Human | · | New | ✓ | ✓ | ✓ | ✓ | · | ✓ | ✓ |
| Dwarf | · | ✓ | · | ✓ | ✓ | ✓ | New | · | ✓ |
| Night Elf | ✓ | ✓ | · | · | ✓ | ✓ | · | · | ✓ |
| Gnome | · | · | ✓ | · | New | ✓ | · | ✓ | ✓ |
| High Order Skyborne New | New | New | New | · | · | New | · | · | New |
| Race | Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
|---|---|---|---|---|---|---|---|---|---|
| Orc | · | ✓ | New | · | · | ✓ | ✓ | ✓ | ✓ |
| Undead | · | · | ✓ | New | ✓ | ✓ | · | ✓ | ✓ |
| Tauren | ✓ | ✓ | · | · | · | · | ✓ | · | ✓ |
| Troll | · | ✓ | ✓ | · | ✓ | ✓ | ✓ | New | ✓ |
| Windshaper Skyborne New | New | New | · | · | · | New | New | · | New |
What changed per class
Counts compare the Forever client with Classic Era for the same abilities. Follow a class to see every rank’s numbers.
| Class | Races | Abilities changed | New abilities | Talents reworded | Biggest damage/healing change |
|---|---|---|---|---|---|
| Druid | 4 | 24 of 58 | Feral Charge | 34 | Wrath −64% |
| Hunter | 8 | 16 of 59 | Summon Hawk, Sniper Shot, Lacerate, Strider Kick | 36 | Arcane Shot +19% |
| Mage | 6 | 17 of 55 | Teleport: Dalaran | 41 | Scorch −30% |
| Paladin | 3 | 14 of 53 | Voice of Truth, Light's Vigil, Swift Judgement, Seal of Fury, Templar's Bulwark, Holy Strike | 26 | Exorcism −6% |
| Priest | 6 | 27 of 53 | Confounding Flash, Contingency Plan, Divine Grace, Chastise, Dark Sacrifice, Shadow Word: Death | 39 | Starshards +92% |
| Rogue | 9 | 3 of 30 | Coup de Grace, Venom, Puncturing Wounds | 42 | Rupture −42% |
| Shaman | 5 | 28 of 54 | Call of the Elements, Totemic Recall, Call of the Ancestors, Call of the Spirits | 33 | Chain Lightning −76% |
| Warlock | 5 | 25 of 51 | Wrack, Bane of Havoc | 34 | Searing Pain −49% |
| Warrior | 10 | 12 of 44 | Spearing Strike, Tactical Mastery | 42 | Shield Slam +87% |
“Talents reworded” counts talents whose readable tooltip differs from Classic; many talent ranks aren’t readable in the client yet. Damage changes are base values at the highest rank, before spell power.
Races & racials
Forever reworked most racials: 18 changed and 16 new, with 6 the same as Classic. Effects come from the client’s racial spells.
Alliance
Human
Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior
- Will to Survive New in ForeverInstantly removes all Stun effects.
- PerceptionDramatically increases stealth detection for 20 sec.
- Sword Specialization Changed in ForeverIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
- The Human SpiritSpirit increased by 5%.
Dwarf
Classes: Hunter, Paladin, Priest, Rogue, Shaman, Warrior
- Stoneform Changed in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
- Find TreasureAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts ?.
- Mace Specialization Changed in ForeverIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
- Big Game Hunter New in ForeverDamage dealt versus Beasts increased by 5%.
Night Elf
Classes: Druid, Hunter, Priest, Rogue, Warrior
- Elune's Light New in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.
- Shadowmeld Changed in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
- Quickness Changed in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
- Wisp Spirit Changed in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
Gnome
Classes: Mage, Priest, Rogue, Warlock, Warrior
- Escape Artist Changed in ForeverInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
- Eureka! New in ForeverYour next ? non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
- Expansive Mind Changed in ForeverMaximum Mana increased by 5%.
- Engineering Specialization Changed in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
High Order Skyborne New race Paid unlock
Classes: Druid, Hunter, Mage, Rogue, Warrior
- Walk on Air New in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.
- Read Ley Line New in ForeverAttempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
- Wind Blessed New in ForeverIncreases your spellcasting, melee, and ranged Haste by 1%.
- Elemental Insight New in ForeverDamage dealt versus Elementals increased by 5%.
Horde
Orc
Classes: Hunter, Mage, Rogue, Shaman, Warlock, Warrior
- Blood Fury Changed in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.
- Shatter Curse New in ForeverInstantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
- Axe Specialization Changed in ForeverIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
- Hardiness Changed in ForeverDuration of Stun effects on you reduced by 20%.
Undead
Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior
- Will of the Forsaken Changed in ForeverInstantly removes all Charm, Fear and Sleep effects.
- Cannibalize Changed in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within ? yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Underwater BreathingUnderwater breath lasts 300% longer than normal.
- Touch of the Grave New in ForeverYour spells and attacks have a ?% chance to drain Health from the target, up to 5% of your maximum Health.
Tauren
Classes: Druid, Hunter, Shaman, Warrior
- War StompStuns up to ? enemies within ? yds for 2 sec.
- Cultivation Changed in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
- Plainsrunning New in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
- Endurance Changed in ForeverTotal Health increased by 5% and chance to hit increased by 1%.
Troll
Classes: Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior
- Berserking Changed in ForeverIncreases your spellcasting and attack speed by 10% for ?.
- Rapid Regeneration New in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
- Beast SlayingDamage dealt versus Beasts increased by 5%.
- Regeneration Changed in ForeverHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Windshaper Skyborne New race Paid unlock
Classes: Druid, Hunter, Rogue, Shaman, Warrior
- Walk on Air New in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.
- Skysight New in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
- Wind Blessed New in ForeverIncreases your spellcasting, melee, and ranged Haste by 1%.
- Elemental Insight New in ForeverDamage dealt versus Elementals increased by 5%.