Forever Helper

Choosing a class & race

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Forever has 10 races and 9 classes in 56 combinations, 16 of them new. This page lays out who can play what, what changed for each class, and what every racial does now, all from the Forever game client.

We don’t rank classes: Forever’s numbers are still changing during the beta. Everything here is a fact you can check on the linked pages.

Who can play what

6 combinations are new for existing races: Human Hunter, Orc Mage, Dwarf Shaman, Undead Paladin, Gnome Priest, Troll Warlock. The two Skyborne races are new in Forever and require a paid unlock.

Alliance races and the classes they can play
RaceDruidHunterMagePaladinPriestRogueShamanWarlockWarrior
Human·New✓✓✓✓·✓✓
Dwarf·✓·✓✓✓New·✓
Night Elf✓✓··✓✓··✓
Gnome··✓·New✓·✓✓
High Order Skyborne NewNewNewNew··New··New
Horde races and the classes they can play
RaceDruidHunterMagePaladinPriestRogueShamanWarlockWarrior
Orc·✓New··✓✓✓✓
Undead··✓New✓✓·✓✓
Tauren✓✓····✓·✓
Troll·✓✓·✓✓✓New✓
Windshaper Skyborne NewNewNew···NewNew·New

What changed per class

Counts compare the Forever client with Classic Era for the same abilities. Follow a class to see every rank’s numbers.

“Talents reworded” counts talents whose readable tooltip differs from Classic; many talent ranks aren’t readable in the client yet. Damage changes are base values at the highest rank, before spell power.

Races & racials

Forever reworked most racials: 18 changed and 16 new, with 6 the same as Classic. Effects come from the client’s racial spells.

Alliance

Human

Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior

  • Will to Survive New in Forever
    Instantly removes all Stun effects.
  • Perception
    Dramatically increases stealth detection for 20 sec.
  • Sword Specialization Changed in Forever
    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
  • The Human Spirit
    Spirit increased by 5%.

Dwarf

Classes: Hunter, Paladin, Priest, Rogue, Shaman, Warrior

  • Stoneform Changed in Forever
    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Find Treasure
    Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts ?.
  • Mace Specialization Changed in Forever
    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
  • Big Game Hunter New in Forever
    Damage dealt versus Beasts increased by 5%.

Night Elf

Classes: Druid, Hunter, Priest, Rogue, Warrior

  • Elune's Light New in Forever
    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
  • Shadowmeld Changed in Forever
    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness Changed in Forever
    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit Changed in Forever
    Transform into a wisp upon death, increasing movement speed by 75%.

Gnome

Classes: Mage, Priest, Rogue, Warlock, Warrior

  • Escape Artist Changed in Forever
    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Eureka! New in Forever
    Your next ? non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
  • Expansive Mind Changed in Forever
    Maximum Mana increased by 5%.
  • Engineering Specialization Changed in Forever
    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

High Order Skyborne New race Paid unlock

Classes: Druid, Hunter, Mage, Rogue, Warrior

  • Walk on Air New in Forever
    Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Ley Line New in Forever
    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
  • Wind Blessed New in Forever
    Increases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight New in Forever
    Damage dealt versus Elementals increased by 5%.

Horde

Orc

Classes: Hunter, Mage, Rogue, Shaman, Warlock, Warrior

  • Blood Fury Changed in Forever
    Increases Attack Power and Spell Power by 10% for 15 sec.
  • Shatter Curse New in Forever
    Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
  • Axe Specialization Changed in Forever
    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
  • Hardiness Changed in Forever
    Duration of Stun effects on you reduced by 20%.

Undead

Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior

  • Will of the Forsaken Changed in Forever
    Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize Changed in Forever
    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within ? yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing
    Underwater breath lasts 300% longer than normal.
  • Touch of the Grave New in Forever
    Your spells and attacks have a ?% chance to drain Health from the target, up to 5% of your maximum Health.

Tauren

Classes: Druid, Hunter, Shaman, Warrior

  • War Stomp
    Stuns up to ? enemies within ? yds for 2 sec.
  • Cultivation Changed in Forever
    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • Plainsrunning New in Forever
    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
  • Endurance Changed in Forever
    Total Health increased by 5% and chance to hit increased by 1%.

Troll

Classes: Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior

  • Berserking Changed in Forever
    Increases your spellcasting and attack speed by 10% for ?.
  • Rapid Regeneration New in Forever
    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
  • Beast Slaying
    Damage dealt versus Beasts increased by 5%.
  • Regeneration Changed in Forever
    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Windshaper Skyborne New race Paid unlock

Classes: Druid, Hunter, Rogue, Shaman, Warrior

  • Walk on Air New in Forever
    Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight New in Forever
    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
  • Wind Blessed New in Forever
    Increases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight New in Forever
    Damage dealt versus Elementals increased by 5%.