Forever Helper

Hunter spells & talents

ClassDataminedBeta data

Every Hunter ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 59 abilities (16 changed, 4 new) and 46 talents.

New in Forever: Summon Hawk, Sniper Shot, Lacerate, Strider Kick.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Beast Mastery

Abilities

Aspect of the Viper

The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every ? sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

Aspect of the Viper: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————InstantSame as Classic
Aspect of the Monkey

The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.

Aspect of the Monkey: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 4No numeric effect———20 ManaInstantSame as Classic
Aspect of the Hawk7 ranks

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. (Rank 7)

Aspect of the Hawk: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———20 ManaInstantSame as Classic
2 18No numeric effect———35 ManaInstantSame as Classic
3 28No numeric effect———50 ManaInstantSame as Classic
4 38No numeric effect———70 ManaInstantSame as Classic
5 48No numeric effect———90 ManaInstantSame as Classic
6 58No numeric effect———110 ManaInstantSame as Classic
7 60No numeric effect———120 ManaInstantSame as Classic
Call Pet

Summons your pet to you.

Call Pet: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————InstantSame as Classic
Dismiss Pet

Dismiss your pet. Dismissing your pet will reduce its happiness by 50.

Dismiss Pet: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————5 secSame as Classic
Feed Pet

Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.

Feed Pet: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————InstantSame as Classic
Revive Pet

Revive your pet, returning it to life with 15% of its health.

Revive Pet: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect———100% base mana10 secSame as Classic
Tame Beast2 ranks
Tame Beast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10Armor %100100±0%—60% base manaInstantSame as Classic
— 10No numeric effect————InstantSame as Classic
Mend Pet7 ranksHeal per tick: 245

Heals your pet 245 health every second while you focus. Lasts 5 sec. (Rank 7)

Mend Pet: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Heal per tick2020±0%0.1450 ManaInstantSame as Classic
2 20Heal per tick3838±0%0.290 ManaInstantSame as Classic
3 28Heal per tick6868±0%0.2155 ManaInstantSame as Classic
4 36Heal per tick103103±0%0.2225 ManaInstantSame as Classic
5 44Heal per tick142142±0%0.2300 ManaInstantSame as Classic
6 52Heal per tick189189±0%0.2385 ManaInstantSame as Classic
7 60Heal per tick245245±0%0.2480 ManaInstantSame as Classic
Eagle Eye

Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.

Eagle Eye: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 14No numeric effect———25 ManaInstantSame as Classic
Eyes of the BeastChanged in Forever

Take direct control of your pet and see through its eyes for 2 min.

Eyes of the Beast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 14No numeric effect———20 Mana2 sec
Duration: 1 min → 2 min
Scare Beast3 ranksSpeed %: 25

Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. (Rank 3)

Scare Beast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Speed %2525±0%—35 Mana1.5 sec · CD 30 secSame as Classic
2 30Speed %2525±0%—50 Mana1.5 sec · CD 30 secSame as Classic
3 46Speed %2525±0%—75 Mana1.5 sec · CD 30 secSame as Classic
Aspect of the CheetahSpeed %: 30

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.

Aspect of the Cheetah: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20Speed %3030±0%—40 ManaInstantSame as Classic
Beast Lore

Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.

Beast Lore: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 24No numeric effect———40 ManaInstantSame as Classic
Summon Hawk4 ranksNew in ForeverDamage: 108

Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (Rank 4)

Summon Hawk: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New25Damage32n/a—80 Mana-1000 sec · CD 6 sec
2 New36Damage47n/a—105 Mana-1000 sec · CD 6 sec
3 New48Damage85n/a—135 Mana-1000 sec · CD 6 sec
4 New60Damage108n/a—190 Mana-1000 sec · CD 6 sec
Aspect of the Beast4 ranksChanged in Forever3 new ranksAttack power: 110

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. (Rank 4)

Aspect of the Beast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Attack power50——50 ManaInstantSame as Classic
2 New40Attack power70n/a—70 ManaInstant
3 New50Attack power90n/a—90 ManaInstant
4 New60Attack power110n/a—110 ManaInstant
Aspect of the Pack

The hunter and group members within ? yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.

Aspect of the Pack: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———100 ManaInstantSame as Classic
Aspect of the Wild2 ranks

The hunter and all party and raid members within ? yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. (Rank 2)

Aspect of the Wild: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 46No numeric effect———90 ManaInstantSame as Classic
2 56No numeric effect———115 ManaInstantSame as Classic
Aspect of the Falcon

The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time.

Aspect of the Falcon: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———120 ManaInstantSame as Classic
Tranquilizing Shot

Attempts to remove 1 Frenzy effect from an enemy creature.

Tranquilizing Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———270 Mana-1000 sec · CD 20 secSame as Classic

Talents

Beast Mastery talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Deadly Aspects1While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Training1Increases the Health and Armor of your pets by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the Health of your pets by 3%.
Improved Eyes of the Beast2Increases the duration of your Eyes of the Beast by 30/60 sec.Same as Classic
Improved Aspect of the Monkey2Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Thick Hide2Increases the Armor of your pets by 30%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the Armor rating of your pets by 10%.
Improved Revive Pet2Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Pathfinding3Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Bestial Swiftness3Increases the movement speed of your pets by 30%.Changed in Forever
Classic: Increases the outdoor movement speed of your pets by 30%.
Unleashed Fury3Increases the damage done by your pets and hawks by 20%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your pets by 4%.
Improved Mend Pet4Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity4Increases the critical strike chance of your pets and hawks by 16%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of your pets by 3%.
Spirit Bond5While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Intimidation5Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Changed in Forever
Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial Discipline5Increases the Focus regeneration of your pets by 100% and allows 50% of your Mana regeneration to continue while casting.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the Focus regeneration of your pets by 10%.
Frenzy
Requires Ferocity
6Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Bestial Wrath
Requires Intimidation
7Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.Same as Classic

Marksmanship

Abilities

Auto Shot

Automatically shoots the target until cancelled.

Auto Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————InstantSame as Classic
Serpent Sting9 ranksChanged in ForeverDamage per tick: 111

Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (Rank 9)

Serpent Sting: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Damage per tick24−50%0 (Classic 0.08)Never15 Mana-1000 sec
2 10Damage per tick68−25%0 (Classic 0.125)Never30 Mana-1000 sec
3 18Damage per tick1216−25%0 (Classic 0.185)Never50 Mana-1000 sec
4 26Damage per tick2228−21%0 (Classic 0.2)Never80 Mana-1000 sec
5 34Damage per tick3442−19%0 (Classic 0.2)Never115 Mana-1000 sec
6 42Damage per tick4858−17%0 (Classic 0.2)Never150 Mana-1000 sec
7 50Damage per tick6477−17%0 (Classic 0.2)Never190 Mana-1000 sec
8 58Damage per tick8398−15%0 (Classic 0.2)Never230 Mana-1000 sec
9 60Damage per tick111111±0%0 (Classic 0.2)Always ≥ Classic250 Mana-1000 sec
Arcane Shot8 ranksChanged in ForeverDamage: 217 (Classic 183) +19%

An instant shot that causes 217 Arcane damage. (Rank 8)

Arcane Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Damage2013+54%0 (Classic 0.204)Always ≥ Classic25 Mana-1000 sec · CD 6 sec
2 12Damage2621+24%0 (Classic 0.3)Always ≥ Classic35 Mana-1000 sec · CD 6 sec
3 20Damage3933+18%0 (Classic 0.429)Always ≥ Classic50 Mana-1000 sec · CD 6 sec
4 28Damage6559+10%0 (Classic 0.429)Always ≥ Classic80 Mana-1000 sec · CD 6 sec
5 36Damage9483+13%0 (Classic 0.429)Always ≥ Classic105 Mana-1000 sec · CD 6 sec
6 44Damage134115+17%0 (Classic 0.429)Always ≥ Classic135 Mana-1000 sec · CD 6 sec
7 52Damage170145+17%0 (Classic 0.429)Always ≥ Classic160 Mana-1000 sec · CD 6 sec
8 60Damage217183+19%0 (Classic 0.429)Always ≥ Classic190 Mana-1000 sec · CD 6 sec
Hunter's Mark4 ranks

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. (Rank 4)

Hunter's Mark: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6No numeric effect———15 ManaInstantSame as Classic
2 22No numeric effect———30 ManaInstantSame as Classic
3 40No numeric effect———45 ManaInstantSame as Classic
4 58No numeric effect———60 ManaInstantSame as Classic
Concussive ShotSlow %: 50

Dazes the target, slowing movement speed by 50% for 4 sec.

Concussive Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 8Slow %5050±0%—8% base mana-1000 sec · CD 12 secSame as Classic
Distracting Shot6 ranks

Distract the target, causing threat. More effective than Distracting Shot (Rank 5). (Rank 6)

Distracting Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12No numeric effect———20 Mana-1000 sec · CD 8 secSame as Classic
2 20No numeric effect———30 Mana-1000 sec · CD 8 secSame as Classic
3 30No numeric effect———50 Mana-1000 sec · CD 8 secSame as Classic
4 40No numeric effect———70 Mana-1000 sec · CD 8 secSame as Classic
5 50No numeric effect———90 Mana-1000 sec · CD 8 secSame as Classic
6 60No numeric effect———110 Mana-1000 sec · CD 8 secSame as Classic
Multi-ShotChanged in Forever

Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

Multi-Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 18No numeric effect———13.89999961853% base mana0.5 sec · CD 6 sec
Cost: 100 Mana → 13.89999961853% base mana
Cast time: instant → 0.5 sec
Cooldown: 10 sec → 6 sec
Aimed Shot6 ranksChanged in ForeverTalentWeapon damage +: 166 (Classic 600) −72%

An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. (Rank 6)

Aimed Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Weapon damage +2070−71%175 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
2 28Weapon damage +34125−73%1115 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
3 36Weapon damage +55200−72%1160 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
4 44Weapon damage +89330−73%1210 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
5 52Weapon damage +125460−73%1260 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
6 60Weapon damage +166600−72%1310 Mana2 sec · CD 6 sec
Cast time: 3 sec → 2 sec
Scorpid StingChanged in Forever

Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

Scorpid Sting: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 22No numeric effect———9% base mana-1000 sec
Cost: 70 Mana → 9% base mana
Trueshot Aura5 ranksChanged in Forever2 new ranksTalent

Increases the Ranged Attack Power of party members within ? yards by 50. Lasts 30 min. (Rank 5)

Trueshot Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New25No numeric effect—n/a—180 ManaInstant
2 New32No numeric effect—n/a—245 ManaInstant
3 40No numeric effect———325 ManaInstantSame as Classic
4 50No numeric effect———425 ManaInstantSame as Classic
5 60No numeric effect———525 ManaInstantSame as Classic
Rapid Fire

Increases ranged and melee attack speed by 40% for 15 sec.

Rapid Fire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26No numeric effect———100 ManaInstant · CD 5 minSame as Classic
Enchanted Flare

Exposes all hidden and invisible enemies within ? yards of the targeted area, and staves off magical darkness for 30 sec.

Enchanted Flare: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect———50 ManaInstant · CD 30 secSame as Classic
Flare

Exposes all hidden and invisible enemies within ? yards of the targeted area for 30 sec.

Flare: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect———50 ManaInstant · CD 15 secSame as Classic
Viper Sting3 ranksChanged in ForeverMana drain per tick: 277

Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. (Rank 3)

Viper Sting: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 36Mana drain per tick154154±0%—135 Mana-1000 sec · CD 15 sec
Cooldown: instant → 15 sec
2 46Mana drain per tick212212±0%—175 Mana-1000 sec · CD 15 sec
Cooldown: instant → 15 sec
3 56Mana drain per tick277277±0%—215 Mana-1000 sec · CD 15 sec
Cooldown: instant → 15 sec
Sniper Shot3 ranksNew in ForeverWeapon damage +: 295

A long-range shot that deals ranged damage plus 295 and increases the range of your next ? Shots by 10 yards for 10 sec. (Rank 3)

Sniper Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New40Weapon damage +160n/a1365 Mana4 sec · CD 15 sec
2 New48Weapon damage +225n/a1365 Mana4 sec · CD 15 sec
3 New58Weapon damage +295n/a1365 Mana4 sec · CD 15 sec
Volley3 ranksChanged in Forever

Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within ? yards every 1 sec for 6 sec. (Rank 3)

Volley: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———350 ManaInstant
Cooldown: 1 min → instant
2 50No numeric effect———420 ManaInstant
Cooldown: 1 min → instant
3 58No numeric effect———490 ManaInstant
Cooldown: 1 min → instant
Black Arrow2 ranksDamage per tick: 10

Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec. (Rank 2)

Black Arrow: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 50Slow %7070±0%——InstantSame as Classic
Damage per tick1010±0%0.1
Mana drain per tick1010±0%—
2 60Slow %7070±0%——InstantSame as Classic
Damage per tick1010±0%0.1
Mana drain per tick1010±0%—

Talents

Marksmanship talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Concussive Shot1Gives your Concussive Shot a 0% chance to stun the target for 3 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Concussive Shot a ?% chance to stun the target for 3 sec.
Efficiency1Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Mana cost of your Shots and Stings by 2%.
Improved Hunter's Mark2Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Lethal Attacks2Increases your critical strike chance with all attacks by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your critical strike chance with ranged weapons by 1%.
Aimed Shot3An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.Changed in Forever
Classic: An aimed shot that increases ranged damage by 70.
Improved Arcane Shot3Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Hawk Eye3Increases the range of your ranged weapons by 6 yards.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the range of your ranged weapons by 2 yards.
Improved Serpent Sting4Increases the damage done by your Serpent Sting by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your Serpent Sting by 2%.
Mortal Shots
Requires Lethal Attacks
4Increases the critical strike damage bonus on all ranged abilities by 30%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your ranged weapon critical strike damage bonus by 6%.
Scatter Shot5A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.Same as Classic
Barrage5Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your Multi-Shot and Volley spells by 5%.
Talent 13515No tooltip in client data
The client lists 3 rank spells; 3 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Ranged Weapon Specialization6Increases the damage you deal with ranged weapons by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage you deal with ranged weapons by 1%.
Trueshot Aura
Requires Barrage
7Increases the Ranged Attack Power of party members within ? yards by 50. Lasts 30 min.Changed in Forever
Classic: Increases the attack power of party members within ? yards by 50. Lasts 30 min.

Survival

Abilities

Melee Specialization5 ranks

Increases the damage you deal with melee weapons by 5%. (Rank 5)

Melee Specialization: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —No numeric effect————InstantSame as Classic
2 —No numeric effect————InstantSame as Classic
3 —No numeric effect————InstantSame as Classic
4 —No numeric effect————InstantSame as Classic
5 —No numeric effect————InstantSame as Classic
Heart of the Lion

The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.

Heart of the Lion: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect———8% base manaInstantSame as Classic
Raptor Strike8 ranksChanged in ForeverWeapon damage +: 70 (Classic 140) −50%

A strong attack that deals melee weapon damage plus 70. (Rank 8)

Raptor Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Weapon damage +55±0%110 ManaInstant · CD 6 sec
Cost: 15 Mana → 10 Mana
2 8Weapon damage +1111±0%125 ManaInstant · CD 6 secSame as Classic
3 16Weapon damage +2121±0%135 ManaInstant · CD 6 secSame as Classic
4 24Weapon damage +3034−12%145 ManaInstant · CD 6 sec
5 32Weapon damage +3550−30%155 ManaInstant · CD 6 sec
6 40Weapon damage +4080−50%170 ManaInstant · CD 6 sec
7 48Weapon damage +55110−50%185 ManaInstant · CD 6 sec
8 56Weapon damage +70140−50%1100 ManaInstant · CD 6 sec
Track Beasts

Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.

Track Beasts: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————InstantSame as Classic
Track Humanoids

Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.

Track Humanoids: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————InstantSame as Classic
Wing Clip3 ranksDamage: 50

Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. (Rank 3)

Wing Clip: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Slow %5050±0%—40 ManaInstantSame as Classic
Damage55±0%1
2 38Slow %5555±0%—60 ManaInstantSame as Classic
Damage2525±0%1
3 60Slow %6060±0%—80 ManaInstantSame as Classic
Damage5050±0%1
Immolation Trap5 ranksChanged in Forever

Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (Rank 5)

Immolation Trap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16No numeric effect———50 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
2 26No numeric effect———90 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
3 36No numeric effect———135 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
4 46No numeric effect———190 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
5 56No numeric effect———245 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
Mongoose Bite4 ranksWeapon damage +: 57

Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. (Rank 4)

Mongoose Bite: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16Weapon damage +15—130 ManaInstant · CD 5 secSame as Classic
2 30Weapon damage +22—140 ManaInstant · CD 5 secSame as Classic
3 44Weapon damage +37—150 ManaInstant · CD 5 secSame as Classic
4 58Weapon damage +57—165 ManaInstant · CD 5 secSame as Classic
Track Undead

Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

Track Undead: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 18No numeric effect————InstantSame as Classic
Disengage3 ranks

Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. (Rank 3)

Disengage: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———50 ManaInstant · CD 5 secSame as Classic
2 34No numeric effect———100 ManaInstant · CD 5 secSame as Classic
3 48No numeric effect———150 ManaInstant · CD 5 secSame as Classic
Freezing Trap3 ranksChanged in Forever

Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. (Rank 3)

Freezing Trap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———50 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
2 40No numeric effect———75 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
3 60No numeric effect———100 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
Track Hidden

Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.

Track Hidden: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 24No numeric effect————InstantSame as Classic
Track Elementals

Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.

Track Elementals: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26No numeric effect————InstantSame as Classic
Frost TrapChanged in Forever

Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within $13810a1 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

Frost Trap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 28No numeric effect———60 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
Counterattack4 ranksChanged in Forever1 new rankTalentWeapon damage +: 110

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (Rank 4)

Counterattack: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Weapon damage +26—130 ManaInstant · CD 5 sec
Cost: 45 Mana → 30 Mana
Weapon damage %50—1
2 New30Weapon damage +40n/a145 ManaInstant · CD 5 sec
Weapon damage %50n/a1
3 42Weapon damage +70—165 ManaInstant · CD 5 secSame as Classic
Weapon damage %50—1
4 54Weapon damage +110—185 ManaInstant · CD 5 secSame as Classic
Weapon damage %50—1
Feign Death

Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

Feign Death: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect———80 ManaInstant · CD 30 secSame as Classic
Lacerate4 ranksNew in ForeverDamage per tick: 58

Wounds the target causing them to bleed for 406 damage over 21 sec. (Rank 4)

Lacerate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New30Damage per tick17n/a—40 ManaInstant
2 New40Damage per tick28n/a—65 ManaInstant
3 New50Damage per tick40n/a—80 ManaInstant
4 New60Damage per tick58n/a—95 ManaInstant
Strider KickNew in ForeverWeapon damage %: 100

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Strider Kick: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New30Weapon damage %100n/a15.80999994278% base manaInstant · CD 8 sec
Speed %30n/a1
Track Demons

Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.

Track Demons: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect————InstantSame as Classic
Explosive Trap3 ranksChanged in Forever

Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within $14315a1 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. (Rank 3)

Explosive Trap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 34No numeric effect———275 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
2 44No numeric effect———395 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
3 54No numeric effect———520 ManaInstant · CD 30 sec
Cooldown: 15 sec → 30 sec
Track Giants

Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.

Track Giants: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect————InstantSame as Classic
Track Dragonkin

Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

Track Dragonkin: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 50No numeric effect————InstantSame as Classic

Talents

Survival talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Tracking1Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.Changed in Forever
Classic: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1/2/3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1/2/3%.
Humanoid Slaying1Increases all damage caused against Humanoid targets by 1/2/3% and increases critical damage caused against Humanoid targets by an additional 1/2/3%.Same as Classic
Deflection1Increases your Parry chance by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Parry chance by 1%.
Entrapment2When your traps are triggered, all affected targets are Entrapped, preventing them from moving for ? sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Immolation Trap, Frost Trap, and Explosive Trap a ?% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes2Increases the critical strike chance of all your melee abilities by 20%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Improved Wing Clip2Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Wing Clip ability a ?% chance to immobilize the target for 5 sec.
Clever Traps3Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Survivalist3Increases your total Health by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases total health by 2%.
Deterrence3When activated, increases your Dodge and Parry chance by 25% for 10 sec.Same as Classic
Survival Tactics4Increases your chance to hit with your Trap and Feign Death abilities by 17%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Decreases the chance enemies will resist trap effects by 5%.
Surefooted4Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Improved Feign Death4Reduces the chance your Feign Death ability will be resisted by 2/4%.Same as Classic
Killer Instinct5Increases your critical strike chance with all attacks by 3%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your critical strike chance with all attacks by 1%.
Counterattack
Requires Deterrence
5A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Changed in Forever
Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes6Increases your Agility by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Agility by 3%.
Talent 1325
Requires Killer Instinct
7No tooltip in client data
The client lists 1 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic

34 of 46 Hunter talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Hunter class overview · All classes