Forever Helper

Mage spells & talents

ClassDataminedBeta data

Every Mage ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 55 abilities (17 changed, 1 new) and 49 talents.

New in Forever: Teleport: Dalaran.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Arcane

Abilities

Arcane Intellect5 ranksChanged in ForeverStat: 31

Increases the target's Intellect by 31 for 1 hour. (Rank 5)

Arcane Intellect: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Stat22±0%—60 ManaInstant
Duration: 30 min → 1 hour
2 14Stat77±0%—185 ManaInstant
Duration: 30 min → 1 hour
3 28Stat1515±0%—520 ManaInstant
Duration: 30 min → 1 hour
4 42Stat2222±0%—945 ManaInstant
Duration: 30 min → 1 hour
5 56Stat3131±0%—1510 ManaInstant
Duration: 30 min → 1 hour
Conjure Water8 ranks

Conjures 20 bottles of mountain spring water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. (Rank 8)

Conjure Water: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4No numeric effect———60 Mana3 secSame as Classic
2 10No numeric effect———105 Mana3 secSame as Classic
3 20No numeric effect———180 Mana3 secSame as Classic
4 30No numeric effect———285 Mana3 secSame as Classic
5 40No numeric effect———420 Mana3 secSame as Classic
6 50No numeric effect———585 Mana3 secSame as Classic
7 60No numeric effect———780 Mana3 secSame as Classic
8 60No numeric effect———845 Mana3 secSame as Classic
Conjure Food7 ranks

Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. (Rank 7)

Conjure Food: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6No numeric effect———60 Mana3 secSame as Classic
2 12No numeric effect———105 Mana3 secSame as Classic
3 22No numeric effect———180 Mana3 secSame as Classic
4 32No numeric effect———285 Mana3 secSame as Classic
5 42No numeric effect———420 Mana3 secSame as Classic
6 52No numeric effect———585 Mana3 secSame as Classic
7 60No numeric effect———705 Mana3 secSame as Classic
Arcane Missiles8 ranks

Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec. (Rank 8)

Arcane Missiles: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8No numeric effect———85 ManaInstantSame as Classic
2 16No numeric effect———140 ManaInstantSame as Classic
3 24No numeric effect———235 ManaInstantSame as Classic
4 32No numeric effect———320 ManaInstantSame as Classic
5 40No numeric effect———410 ManaInstantSame as Classic
6 48No numeric effect———500 ManaInstantSame as Classic
7 56No numeric effect———595 ManaInstantSame as Classic
8 56No numeric effect———655 ManaInstantSame as Classic
Clearcasting
Clearcasting: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————InstantSame as Classic
Dampen Magic5 ranks

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min. (Rank 5)

Dampen Magic: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12No numeric effect———100 ManaInstantSame as Classic
2 24No numeric effect———200 ManaInstantSame as Classic
3 36No numeric effect———300 ManaInstantSame as Classic
4 48No numeric effect———400 ManaInstantSame as Classic
5 60No numeric effect———500 ManaInstantSame as Classic
Slow Fall

Slows falling speed for 30 sec.

Slow Fall: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 12No numeric effect———40 ManaInstantSame as Classic
Arcane Explosion6 ranksChanged in ForeverDamage: 232–252 (Classic 243–263) −4%

Causes an explosion of arcane magic around the caster, causing 232 to 252 Arcane damage to all targets within ? yards. (Rank 6)

Arcane Explosion: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14 †Damage30–3432–36−6%0.143 (Classic 0.111) †Never75 ManaInstant
2 22Damage52–5857–63−8%0.143Never120 ManaInstant
3 30Damage90–9897–105−7%0.143Never185 ManaInstant
4 38Damage129–141139–151−7%0.143Never250 ManaInstant
5 46Damage175–191186–202−6%0.143Never315 ManaInstant
6 54Damage232–252243–263−4%0.143Never390 ManaInstant
Amplify Magic4 ranks

Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min. (Rank 4)

Amplify Magic: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 18No numeric effect———150 ManaInstantSame as Classic
2 30No numeric effect———250 ManaInstantSame as Classic
3 42No numeric effect———350 ManaInstantSame as Classic
4 54No numeric effect———450 ManaInstantSame as Classic
Remove Lesser Curse

Removes 1 Curse or Bane from a friendly target.

Remove Lesser Curse: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 18No numeric effect———10% base manaInstantSame as Classic
Arcane Blast5 ranksChanged in Forever4 new ranksDamage: 364–424

Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to $400573u times and lasts 8 sec or until any other damage spell is cast. (Rank 5)

Arcane Blast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage50–58453–527−89%0.714Never15% base mana2.5 sec
Damage per level: 0 → 0.9
Cost: 7% base mana → 15% base mana
Level: 1 → 20
2 New30Damage120–140n/a0.71415% base mana2.5 sec
3 New40Damage156–182n/a0.71415% base mana2.5 sec
4 New50Damage253–295n/a0.71415% base mana2.5 sec
5 New60Damage364–424n/a0.71415% base mana2.5 sec
Evocation

While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.

Evocation: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect————Instant · CD 8 minSame as Classic
Mana Shield6 ranks

Absorbs 570 physical damage, draining mana instead. Drains ? mana per damage absorbed. Lasts 1 min. (Rank 6)

Mana Shield: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———40 ManaInstantSame as Classic
2 28No numeric effect———60 ManaInstantSame as Classic
3 36No numeric effect———80 ManaInstantSame as Classic
4 44No numeric effect———100 ManaInstantSame as Classic
5 52No numeric effect———120 ManaInstantSame as Classic
6 60No numeric effect———140 ManaInstantSame as Classic
Teleport: Ironforge

Teleports the caster to Ironforge.

Teleport: Ironforge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———120 Mana10 secSame as Classic
Teleport: Orgrimmar

Teleports the caster to Orgrimmar.

Teleport: Orgrimmar: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———120 Mana10 secSame as Classic
Teleport: Stormwind

Teleports the caster to Stormwind.

Teleport: Stormwind: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———120 Mana10 secSame as Classic
Teleport: Undercity

Teleports the caster to Undercity.

Teleport: Undercity: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———120 Mana10 secSame as Classic
Counterspell

Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

Counterspell: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 24No numeric effect———100 ManaInstant · CD 30 secSame as Classic
Conjure Mana Agate

Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Agate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 28No numeric effect———530 Mana3 secSame as Classic
Teleport: Darnassus

Teleports the caster to Darnassus.

Teleport: Darnassus: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect———120 Mana10 secSame as Classic
Teleport: Thunder Bluff

Teleports the caster to Thunder Bluff.

Teleport: Thunder Bluff: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect———120 Mana10 secSame as Classic
Mage Armor3 ranksResistance: 15

Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. (Rank 3)

Mage Armor: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 34Resistance55±0%—270 ManaInstantSame as Classic
2 46Resistance1010±0%—380 ManaInstantSame as Classic
3 58Resistance1515±0%—490 ManaInstantSame as Classic
Conjure Mana Jade

Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Jade: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 38No numeric effect———800 Mana3 secSame as Classic
Portal: Ironforge

Creates a portal, teleporting group members that use it to Ironforge.

Portal: Ironforge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Portal: Orgrimmar

Creates a portal, teleporting group members that use it to Orgrimmar.

Portal: Orgrimmar: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Portal: Stormwind

Creates a portal, teleporting group members that use it to Stormwind.

Portal: Stormwind: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Portal: Undercity

Creates a portal, teleporting group members that use it to Undercity.

Portal: Undercity: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Conjure Mana Citrine

Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Citrine: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 48No numeric effect———1130 Mana3 secSame as Classic
Portal: Darnassus

Creates a portal, teleporting group members that use it to Darnassus.

Portal: Darnassus: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 50No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Portal: Thunder Bluff

Creates a portal, teleporting group members that use it to Thunder Bluff.

Portal: Thunder Bluff: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 50No numeric effect———850 Mana10 sec · CD 1 minSame as Classic
Teleport: DalaranNew in Forever

Teleports the caster to Dalaran.

Teleport: Dalaran: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New50No numeric effect—n/a—120 Mana10 sec
Arcane BrillianceStat: 31

Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

Arcane Brilliance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 56Stat3131±0%—3400 ManaInstantSame as Classic
Conjure Mana Ruby

Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.

Conjure Mana Ruby: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 58No numeric effect———1470 Mana3 secSame as Classic
Polymorph6 ranks

Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. (Rank 4)

Polymorph: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———150 Mana1.5 secSame as Classic
— 60No numeric effect———150 Mana1.5 secSame as Classic
1 8No numeric effect———60 Mana1.5 secSame as Classic
2 20No numeric effect———90 Mana1.5 secSame as Classic
3 40No numeric effect———120 Mana1.5 secSame as Classic
4 60No numeric effect———150 Mana1.5 secSame as Classic
Polymorph: Cow

Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Polymorph: Cow: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———150 Mana1.5 secSame as Classic

Talents

Arcane talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Arcane Subtlety1Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Arcane Focus1Improves your chance to hit with Arcane spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Improved Channeling1Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Wand Specialization2Increases your damage with Wands by 13%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Magic Absorption2Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Concentration2Gives you a 100% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Geometry3Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.Changed in Forever
Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%.
Arcane Impact3Increases the critical strike chance of your Arcane spells by 6%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane Resilience3Increases your Armor by an amount equal to 50% of your Intellect.Changed in Forever
Classic: Increases your armor by an amount equal to 50% of your Intellect.
Arcane Shielding4Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Improved Counterspell4Your Counterspell also Silences the target for ? sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Counterspell a ?% chance to silence the target for 4 sec.
Arcane Meditation4Allows 50% of your Mana regeneration to continue while casting.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Allows 5% of your Mana regeneration to continue while casting.
Presence of Mind5When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Same as Classic
Arcane Mind
Requires Arcane Resilience
5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your maximum Mana by 2%.
Arcane Instability
Requires Presence of Mind
6Increases the damage done by your spells by 1% and your critical strike chance by 1%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your spell damage and critical strike chance by 1%.
Arcane Power
Requires Arcane Instability
7For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Changed in Forever
Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire

Abilities

Fireball12 ranksChanged in ForeverDamage: 425–541 (Classic 596–760) −29%

Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec. (Rank 12)

Fireball: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1 †Damage14–2214–22±0%0.429 (Classic 0.123) †30 Mana1.5 sec
Damage per tick11±0%—
2 6 †Damage30–4431–45−3%0.571 (Classic 0.271) †4445 SP45 Mana2 sec
Damage per level: 0.8 → 0.7
Damage per tick11±0%—
3 12 †Damage45–6153–73−16%0.714 (Classic 0.5) †Never65 Mana2.5 sec
Damage per level: 1 → 0.9
Damage per tick22±0%—
4 18 †Damage62–8684–116−26%0.857 (Classic 0.793) †Never95 Mana3 sec
Damage per level: 1.3 → 1.1
Damage per tick33±0%—
5 24Damage92–124139–187−34%1Never140 Mana3.5 sec
Damage per level: 1.8 → 1.5
Damage per tick45−20%—
6 30Damage131–175199–265−34%1Never185 Mana3.5 sec
Damage per level: 2.1 → 1.8
Damage per tick67−14%—
7 36Damage162–212255–335−37%1Never220 Mana3.5 sec
Damage per level: 2.4 → 2.3
Damage per tick68−25%—
8 42Damage204–266318–414−36%1Never260 Mana3.5 sec
Damage per level: 2.7 → 2.2
Damage per tick810−20%—
9 48Damage262–338392–506−33%1Never305 Mana3.5 sec
Damage per level: 3 → 2.4
Damage per tick1013−23%—
10 54Damage328–420475–609−31%1Never350 Mana3.5 sec
Damage per level: 3.4 → 2.7
Damage per tick1215−20%—
11 60Damage397–505561–715−29%1Never395 Mana3.5 sec
Damage per level: 3.7 → 3
Damage per tick1418−22%—
12 60Damage425–541596–760−29%1Never410 Mana3.5 sec
Damage per level: 3.8 → 3
Damage per tick1519−21%—
Fire Blast7 ranksChanged in ForeverDamage: 402–474 (Classic 431–509) −7%

Blasts the enemy for 402 to 474 Fire damage. (Rank 7)

Fire Blast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6 †Damage24–3224–32±0%0.429 (Classic 0.204) †40 ManaInstant · CD 8 sec
2 14 †Damage52–6457–71−9%0.429 (Classic 0.332) †12632 SP75 ManaInstant · CD 8 sec
3 22Damage90–110103–127−13%0.429Never115 ManaInstant · CD 8 sec
4 30Damage148–178168–202−12%0.429Never165 ManaInstant · CD 8 sec
5 38Damage215–257242–290−11%0.429Never220 ManaInstant · CD 8 sec
6 46Damage303–359332–394−9%0.429Never280 ManaInstant · CD 8 sec
7 54Damage402–474431–509−7%0.429Never340 ManaInstant · CD 8 sec
Flamestrike6 ranksChanged in ForeverDamage: 375–459

Calls down a pillar of fire, burning all enemies within the area for 375 to 459 Fire damage and an additional ? Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. (Rank 6)

Flamestrike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16 †Damage52–6852–68±0%0.157 (Classic 0.134) †195 Mana3 sec
2 24Damage96–12296–122±0%0.157330 Mana3 secSame as Classic
3 32Damage154–192154–192±0%0.157490 Mana3 secSame as Classic
4 40Damage220–272220–272±0%0.157650 Mana3 secSame as Classic
5 48Damage291–359291–359±0%0.157815 Mana3 secSame as Classic
6 56Damage375–459375–459±0%0.157990 Mana3 secSame as Classic
Fire Ward5 ranksChanged in ForeverAbsorb: 913 (Classic 920) −1%

Absorbs 913 Fire damage. Lasts 30 sec. (Rank 5)

Fire Ward: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Absorb162165−2%—85 ManaInstant · CD 30 sec
2 30Absorb285290−2%—135 ManaInstant · CD 30 sec
3 40Absorb463470−1%—195 ManaInstant · CD 30 sec
4 50Absorb668675−1%—255 ManaInstant · CD 30 sec
5 60Absorb913920−1%—320 ManaInstant · CD 30 sec
Pyroblast8 ranksChanged in ForeverTalentDamage: 520–646 (Classic 716–890) −27%

Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec. (Rank 8)

Pyroblast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage95–125141–187−33%1Never125 Mana6 sec
Damage per level: 1.9 → 1.5
Damage per tick1114−21%0.15Never
2 24Damage116–152180–236−36%1Never150 Mana6 sec
Damage per level: 2.2 → 1.7
Damage per tick1418−22%0.15Never
3 30Damage167–215255–327−34%1Never195 Mana6 sec
Damage per level: 2.6 → 2.1
Damage per tick1924−21%0.15Never
4 36Damage216–274329–419−34%1Never240 Mana6 sec
Damage per level: 3 → 2.4
Damage per tick2531−19%0.15Never
5 42Damage275–347407–515−33%1Never285 Mana6 sec
Damage per level: 3.4 → 2.7
Damage per tick3139−21%0.15Never
6 48Damage350–438503–631−31%1Never335 Mana6 sec
Damage per level: 3.8 → 3
Damage per tick3847−19%0.15Never
7 54Damage428–534600–750−29%1Never385 Mana6 sec
Damage per level: 4.2 → 3.4
Damage per tick4657−19%0.15Never
8 60Damage520–646716–890−27%1Never440 Mana6 sec
Damage per tick5367−21%0.15Never
Scorch7 ranksChanged in ForeverDamage: 163–193 (Classic 233–275) −30%

Scorch the enemy for 163 to 193 Fire damage. (Rank 7)

Scorch: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22Damage35–4353–65−34%0.429Never50 Mana1.5 sec
Damage per level: 0.9 → 0.8
2 28Damage50–6077–93−35%0.429Never65 Mana1.5 sec
Damage per level: 1.1 → 1
3 34Damage63–75100–120−37%0.429Never80 Mana1.5 sec
Damage per level: 1.3 → 1
4 40Damage85–101133–159−36%0.429Never100 Mana1.5 sec
Damage per level: 1.5 → 1.2
5 46Damage106–126162–192−34%0.429Never115 Mana1.5 sec
Damage per level: 1.7 → 1.4
6 52Damage137–163200–239−32%0.429Never135 Mana1.5 sec
Damage per level: 1.9 → 1.5
7 58Damage163–193233–275−30%0.429Never150 Mana1.5 sec
Damage per level: 2.1 → 1.7
Blast Wave5 ranksChanged in ForeverTalentDamage: 453–533 (Classic 462–544) −2%

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. (Rank 5)

Blast Wave: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Damage148–178154–186−4%0.129Never215 ManaInstant · CD 45 sec
Slow %5050±0%—
2 36Damage193–231201–241−4%0.129Never270 ManaInstant · CD 45 sec
Slow %5050±0%—
3 44Damage268–318277–329−3%0.129Never355 ManaInstant · CD 45 sec
Slow %5050±0%—
4 52Damage356–422365–433−3%0.129Never450 ManaInstant · CD 45 sec
Slow %5050±0%—
5 60Damage453–533462–544−2%0.129Never545 ManaInstant · CD 45 sec
Slow %5050±0%—
Frostfire Bolt3 ranksChanged in Forever2 new ranksDamage: 270–314

Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. (Rank 3)

Frostfire Bolt: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Slow %4040±0%—205 Mana3 sec
Damage per level: 0 → 1.3
Cost: 14% base mana → 205 Mana
Level: 1 → 40
Damage92–108325–379−72%0.814 (Classic 1)Never
Damage per tick912−25%—
2 New50Slow %40n/a—285 Mana3 sec
Damage168–196n/a0.814
Damage per tick13n/a—
3 New60Slow %40n/a—370 Mana3 sec
Damage270–314n/a0.814
Damage per tick19n/a—
FelfireDamage: 500

Blasts the enemy for 500 Fire damage.

Felfire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60Damage500500±0%1100 ManaInstantSame as Classic

Talents

Fire talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Fireball1Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the casting time of your Fireball spell by 0.1 sec.
Impact1Gives your Fire spells a 10% chance to stun the target for 2 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Fire spells a ?% chance to stun the target for 2 sec.
Ignite2Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame Throwing2Increases the range of your Fire spells by 6 yards.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the range of your Fire spells by 3 yards.
Wake of Fire2Reduces the cooldown of your Fire Blast spell by ? sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Incineration3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Improved Flamestrike3Increases the critical strike chance of your Flamestrike spell by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of your Flamestrike spell by 5%.
Pyroblast3Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.Changed in Forever
Classic: Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul3Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Improved Scorch4Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to $22959u times.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to $22959u times.
Improved Fire Ward4Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Master of Elements4Your Fire and Frost critical strikes will refund 10% of their base mana cost.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Critical Mass5Increases the critical strike chance of your Fire spells by 2%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Blast Wave
Requires Pyroblast
5A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed in Forever
Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
Fire Power6Increases the damage done by your Fire spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Combustion
Requires Critical Mass
7When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused ? non-periodic critical strikes with Fire spells.Changed in Forever
Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused ? critical strikes with Fire spells.

Frost

Abilities

ChilledSlow %: 30

Chills the target for 1.5 sec.

Chilled: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1Slow %3030±0%——InstantSame as Classic
Frost Armor3 ranksResistance: 200

Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. (Rank 3)

Frost Armor: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Resistance3030±0%—60 ManaInstantSame as Classic
2 10Resistance110110±0%—110 ManaInstantSame as Classic
3 20Resistance200200±0%—170 ManaInstantSame as Classic
Frostbolt11 ranksChanged in ForeverDamage: 457–493 (Classic 515–555) −11%

Launches a bolt of frost at the enemy, causing ? to ? Frost damage and slowing movement speed by 40% for 9 sec. (Rank 11)

Frostbolt: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Slow %4040±0%—25 Mana1.5 sec
Damage18–2018–20±0%0.407 (Classic 0.163) †
2 8Slow %4040±0%—35 Mana1.8 sec
Damage31–3531–35±0%0.489 (Classic 0.269) †
3 14Slow %4040±0%—50 Mana2.2 sec
Damage43–4951–57−15%0.597 (Classic 0.463) †Never
4 20Slow %4040±0%—65 Mana2.6 sec
Damage57–6374–82−23%0.706Never
5 26Slow %4040±0%—100 Mana3 sec
Damage91–99126–138−28%0.814Never
6 32Slow %4040±0%—130 Mana3 sec
Damage128–140174–190−26%0.814Never
7 38Slow %4040±0%—160 Mana3 sec
Damage173–189227–247−24%0.814Never
8 44Slow %4040±0%—195 Mana3 sec
Damage234–254292–316−20%0.814Never
9 50Slow %4040±0%—225 Mana3 sec
Damage295–321353–383−16%0.814Never
10 56Slow %4040±0%—260 Mana3 sec
Damage371–401429–463−13%0.814Never
11 60Slow %4040±0%—290 Mana3 sec
Damage457–493515–555−11%0.814Never
Frost Nova4 ranksChanged in ForeverDamage: 69–77 (Classic 71–79) −3%

Blasts enemies near the caster for ? to ? Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. (Rank 4)

Frost Nova: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10 †Damage19–2119–21±0%0.029 (Classic 0.018) †55 ManaInstant · CD 25 sec
2 26Damage32–3633–37−3%0.029Never85 ManaInstant · CD 25 sec
3 40Damage50–5652–58−4%0.029Never115 ManaInstant · CD 25 sec
4 54Damage69–7771–79−3%0.029Never145 ManaInstant · CD 25 sec
Blizzard6 ranks

Ice shards pelt the target area doing ? Frost damage over 8 sec. (Rank 6)

Blizzard: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———320 ManaInstantSame as Classic
2 28No numeric effect———520 ManaInstantSame as Classic
3 36No numeric effect———720 ManaInstantSame as Classic
4 44No numeric effect———935 ManaInstantSame as Classic
5 52No numeric effect———1160 ManaInstantSame as Classic
6 60No numeric effect———1400 ManaInstantSame as Classic
Ice Lance6 ranksChanged in Forever5 new ranksDamage: 133–157

Deals 133 to 157 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. (Rank 6)

Ice Lance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New20Damage26–30n/a—45 ManaInstant
2 28Damage33–3955–65−40%—55 ManaInstant
Damage per level: 0 → 0.4
Cost: 8% base mana → 55 Mana
Level: 1 → 28
3 New34Damage41–49n/a—70 ManaInstant
4 New42Damage72–86n/a—105 ManaInstant
5 New48Damage90–106n/a—120 ManaInstant
6 New56Damage133–157n/a—160 ManaInstant
Frost Ward5 ranksChanged in ForeverAbsorb: 913 (Classic 920) −1%

Absorbs 913 Frost damage. Lasts 30 sec. (Rank 5)

Frost Ward: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22Absorb162165−2%—85 ManaInstant · CD 30 sec
2 32Absorb284290−2%—135 ManaInstant · CD 30 sec
3 42Absorb463470−1%—195 ManaInstant · CD 30 sec
4 52Absorb668675−1%—255 ManaInstant · CD 30 sec
5 60Absorb913920−1%—320 ManaInstant · CD 30 sec
Cone of Cold5 ranksChanged in ForeverDamage: 325–355 (Classic 335–365) −3%

Targets in a cone in front of the caster take ? to ? Frost damage and are slowed by 40% for 6 sec. (Rank 5)

Cone of Cold: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 26Slow %4050+20%—210 ManaInstant · CD 10 sec
Duration: 8 sec → 6 sec
Damage92–10298–108−6%0.129Never
2 34Slow %4050+20%—290 ManaInstant · CD 10 sec
Duration: 8 sec → 6 sec
Damage137–151146–160−6%0.129Never
3 42Slow %4050+20%—380 ManaInstant · CD 10 sec
Duration: 8 sec → 6 sec
Damage194–214203–223−4%0.129Never
4 50Slow %4050+20%—465 ManaInstant · CD 10 sec
Duration: 8 sec → 6 sec
Damage254–280264–290−4%0.129Never
5 58Slow %4050+20%—555 ManaInstant · CD 10 sec
Duration: 8 sec → 6 sec
Damage325–355335–365−3%0.129Never
Ice Armor4 ranksResistance: 560

Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. (Rank 4)

Ice Armor: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Resistance290290±0%—240 ManaInstantSame as Classic
Resistance66±0%—
2 40Resistance380380±0%—320 ManaInstantSame as Classic
Resistance99±0%—
3 50Resistance470470±0%—410 ManaInstantSame as Classic
Resistance1212±0%—
4 60Resistance560560±0%—500 ManaInstantSame as Classic
Resistance1515±0%—
Ice Barrier4 ranksChanged in ForeverTalentAbsorb: 811 (Classic 818) −1%

Instantly shields you, absorbing 811 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. (Rank 4)

Ice Barrier: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Absorb431438−2%—305 ManaInstant · CD 30 sec
2 46Absorb542549−1%—360 ManaInstant · CD 30 sec
3 52Absorb671678−1%—420 ManaInstant · CD 30 sec
4 58Absorb811818−1%—480 ManaInstant · CD 30 sec

Talents

Frost talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Frost Warding1Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt1Reduces the casting time of your Frostbolt spell by 0.1 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Elemental Precision1Improves your chance to hit with Frost and Fire spells by 6%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Ice Shards2Increases the critical strike damage bonus of your Frost spells by 100%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike damage bonus of your Frost spells by 20%.
Frostbite2Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Improved Frost Nova2Reduces the cooldown of your Frost Nova spell by 4 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Frost Nova spell by 2 sec.
Permafrost2Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.
Piercing Ice3Increases the damage done by your Frost spells by 2%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Cold Snap3Finishes the remaining cooldown on all your other Frost spells.Changed in Forever
Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Arctic Reach4Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Frost Channeling4Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Shatter
Requires Improved Frost Nova
4Increases the critical strike chance of all your spells against Frozen targets by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of all your spells against frozen targets by 10%.
Ice Block5You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Changed in Forever
Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Improved Cone of Cold5Increases the damage dealt by your Cone of Cold spell by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Winter's Chill6Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Frost damage spells a ?% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
Requires Ice Block
7Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Changed in Forever
Classic: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

39 of 49 Mage talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Mage class overview · All classes