Forever Helper

Paladin spells & talents

ClassDataminedBeta data

Every Paladin ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 53 abilities (14 changed, 6 new) and 44 talents.

New in Forever: Voice of Truth, Light's Vigil, Swift Judgement, Seal of Fury, Templar's Bulwark, Holy Strike.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Holy

Abilities

Improved Flash of Light3 ranks

Increases the critical effect chance of your Flash of Light spell by 6%. (Rank 3)

Improved Flash of Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —No numeric effect————InstantSame as Classic
2 —No numeric effect————InstantSame as Classic
3 —No numeric effect————InstantSame as Classic
Holy Light9 ranksHeal: 1495–1665

Heals a friendly target for 1495 to 1665. (Rank 9)

Holy Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Heal39–47—0.71435 Mana2.5 secSame as Classic
2 6Heal76–90—0.71460 Mana2.5 secSame as Classic
3 14Heal142–168—0.714110 Mana2.5 secSame as Classic
4 22Heal267–307—0.714190 Mana2.5 secSame as Classic
5 30Heal425–479—0.714275 Mana2.5 secSame as Classic
6 38Heal610–682—0.714365 Mana2.5 secSame as Classic
7 46Heal850–948—0.714465 Mana2.5 secSame as Classic
8 54Heal1151–1283—0.714580 Mana2.5 secSame as Classic
9 60Heal1495–1665—0.714660 Mana2.5 secSame as Classic
Seal of Righteousness9 ranks

Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5 to 71.4 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 162 to 178 Holy damage to an enemy. (Rank 8)

Seal of Righteousness: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1No numeric effect———20 ManaInstantSame as Classic
1 1No numeric effect———20 ManaInstantSame as Classic
2 10No numeric effect———40 ManaInstantSame as Classic
3 18No numeric effect———60 ManaInstantSame as Classic
4 26No numeric effect———90 ManaInstantSame as Classic
5 34No numeric effect———120 ManaInstantSame as Classic
6 42No numeric effect———140 ManaInstantSame as Classic
7 50No numeric effect———170 ManaInstantSame as Classic
8 58No numeric effect———200 ManaInstantSame as Classic
Purify

Purifies the friendly target, removing 1 disease effect and 1 poison effect.

Purify: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 8No numeric effect———8% base manaInstantSame as Classic
Lay on Hands3 ranksChanged in ForeverRestore: 550

Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration. (Rank 3)

Lay on Hands: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect————Instant · CD 20 min
Cooldown: 1 hour → 20 min
2 30Restore250250±0%——Instant · CD 20 min
Cooldown: 1 hour → 20 min
3 50Restore550550±0%——Instant · CD 20 min
Cooldown: 1 hour → 20 min
Redemption5 ranks

Brings a dead player back to life with 600 health and ? mana. Cannot be cast when in combat. (Rank 5)

Redemption: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12No numeric effect———80% base mana10 secSame as Classic
2 24No numeric effect———80% base mana10 secSame as Classic
3 36No numeric effect———80% base mana10 secSame as Classic
4 48No numeric effect———80% base mana10 secSame as Classic
5 60No numeric effect———80% base mana10 secSame as Classic
Blessing of Wisdom6 ranksChanged in ForeverRestore per tick: 40 (Classic 33) +21%

Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time. (Rank 6)

Blessing of Wisdom: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Restore per tick1210+20%—30 ManaInstant
Duration: 5 min → 1 hour
2 24Restore per tick1815+20%—45 ManaInstant
Duration: 5 min → 1 hour
3 34Restore per tick2420+20%—65 ManaInstant
Duration: 5 min → 1 hour
4 44Restore per tick3025+20%—90 ManaInstant
Duration: 5 min → 1 hour
5 54Restore per tick3630+20%—115 ManaInstant
Duration: 5 min → 1 hour
6 60Restore per tick4033+21%—125 ManaInstant
Duration: 5 min → 1 hour
Consecration5 ranksTalent

Consecrates the land beneath the Paladin, doing ? Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional ? damage over 8 sec. (Rank 5)

Consecration: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———135 ManaInstant · CD 8 secSame as Classic
2 30No numeric effect———235 ManaInstant · CD 8 secSame as Classic
3 40No numeric effect———320 ManaInstant · CD 8 secSame as Classic
4 50No numeric effect———435 ManaInstant · CD 8 secSame as Classic
5 60No numeric effect———565 ManaInstant · CD 8 secSame as Classic
Exorcism6 ranksChanged in ForeverDamage: 475–529 (Classic 505–563) −6%

Causes 475 to 529 Holy damage to an Undead or Demon target. (Rank 6)

Exorcism: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage74–8484–96−12%0.429Never85 ManaInstant · CD 15 sec
2 28Damage132–150152–172−13%0.429Never135 ManaInstant · CD 15 sec
3 36Damage190–214217–245−13%0.429Never180 ManaInstant · CD 15 sec
4 44Damage274–308304–342−10%0.429Never235 ManaInstant · CD 15 sec
5 52Damage363–405393–439−8%0.429Never285 ManaInstant · CD 15 sec
6 60Damage475–529505–563−6%0.429Never345 ManaInstant · CD 15 sec
Flash of Light6 ranksHeal: 286–320

Heals a friendly target for 286 to 320. (Rank 6)

Flash of Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Heal43–49—0.42935 Mana1.5 secSame as Classic
2 26Heal62–70—0.42950 Mana1.5 secSame as Classic
3 34Heal95–107—0.42970 Mana1.5 secSame as Classic
4 42Heal142–160—0.42990 Mana1.5 secSame as Classic
5 50Heal210–236—0.429115 Mana1.5 secSame as Classic
6 58Heal286–320—0.429140 Mana1.5 secSame as Classic
Sense Undead

Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.

Sense Undead: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect————InstantSame as Classic
Voice of TruthNew in Forever

Grants you immunity to Silence and Interrupt effects for 6 sec.

Voice of Truth: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New20No numeric effect—n/a——Instant · CD 3 min
Turn Undead3 ranksSpeed %: 25

The targeted undead enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. (Rank 3)

Turn Undead: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 24Speed %2525±0%—35 Mana1.5 sec · CD 30 secSame as Classic
2 38Speed %2525±0%—50 Mana1.5 sec · CD 30 secSame as Classic
3 52Speed %2525±0%—75 Mana1.5 sec · CD 30 secSame as Classic
Holy Shock4 ranksChanged in Forever1 new rankTalent

Blasts the target with Holy energy, causing 334 to 362 Holy damage to an enemy, or 307 to 333 healing to an ally. (Rank 4)

Holy Shock: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New30No numeric effect—n/a—160 ManaInstant · CD 10 sec
2 40No numeric effect———225 ManaInstant · CD 10 sec
Cooldown: 30 sec → 10 sec
3 48No numeric effect———275 ManaInstant · CD 10 sec
Cooldown: 30 sec → 10 sec
4 56No numeric effect———325 ManaInstant · CD 10 sec
Cooldown: 30 sec → 10 sec
Seal of Light4 ranks

Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. (Rank 4)

Seal of Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———110 ManaInstantSame as Classic
2 40No numeric effect———140 ManaInstantSame as Classic
3 50No numeric effect———180 ManaInstantSame as Classic
4 60No numeric effect———210 ManaInstantSame as Classic
Seal of Wisdom3 ranks

Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. (Rank 3)

Seal of Wisdom: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 38No numeric effect———135 ManaInstantSame as Classic
2 48No numeric effect———170 ManaInstantSame as Classic
3 58No numeric effect———200 ManaInstantSame as Classic
Blessing of Light3 ranksChanged in Forever

Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time. (Rank 3)

Blessing of Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———85 ManaInstant
Duration: 5 min → 1 hour
2 50No numeric effect———110 ManaInstant
Duration: 5 min → 1 hour
3 60No numeric effect———135 ManaInstant
Duration: 5 min → 1 hour
Light's Vigil3 ranksNew in Forever

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. You may only have one Light's Vigil active per party. (Rank 3)

Light's Vigil: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New40No numeric effect—n/a—730 Mana1.5 sec · CD 6 sec
2 New50No numeric effect—n/a—1000 Mana1.5 sec · CD 6 sec
3 New60No numeric effect—n/a—1340 Mana1.5 sec · CD 6 sec
Cleanse

Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.

Cleanse: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 42No numeric effect———8% base manaInstantSame as Classic
Hammer of Wrath3 ranksChanged in ForeverDamage: 474–522 (Classic 504–556) −6%

Hurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health. (Rank 3)

Hammer of Wrath: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 44Damage274–302304–336−10%0.429Never295 Mana1 sec · CD 6 sec
2 52Damage369–407399–441−8%0.429Never360 Mana1 sec · CD 6 sec
3 60Damage474–522504–556−6%0.429Never425 Mana1 sec · CD 6 sec
Holy Wrath2 ranksDamage: 490–576

Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within ? yds and stunning them for 2 sec. (Rank 2)

Holy Wrath: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 50Damage362–428362–428±0%0.19645 Mana2 sec · CD 1 minSame as Classic
2 60Damage490–576490–576±0%0.19805 Mana2 sec · CD 1 minSame as Classic
Greater Blessing of Wisdom2 ranksChanged in ForeverRestore per tick: 40 (Classic 33) +21%

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time. (Rank 2)

Greater Blessing of Wisdom: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 54Restore per tick3630+20%—230 ManaInstant
Duration: 15 min → 1 hour
2 60Restore per tick4033+21%—250 ManaInstant
Duration: 15 min → 1 hour
Greater Blessing of LightChanged in Forever

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of Light: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———260 ManaInstant
Duration: 15 min → 1 hour

Talents

Holy talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Divine Strength1Increases your Strength by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Divine Intellect1Increases your total Intellect by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Spiritual Focus2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Improved Seals2Increases the damage done by your Seals and Judgements by 3%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Healing Light3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Consecration3Consecrates the land beneath the Paladin, doing ? Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional ? damage over 8 sec.Changed in Forever
Classic: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Talent 14433No tooltip in client data
The client lists 2 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Unyielding Faith3Reduces the duration of Fear and Disorient effects on you by 30%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to resist Fear and Disorient effects by an additional 5%.
Illumination4After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a ?% chance to gain Mana equal to the base cost of the spell.
Improved Blessing of Wisdom4Increases the effect of your Blessing of Wisdom spell by 10/20%.Same as Classic
Divine Favor
Requires Illumination
5When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.Same as Classic
Lasting Judgement5Increases the duration of your Judgement of Light and Judgement of Wisdom by 10/20/30 sec.Same as Classic
Holy Power6Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical effect chance of your Holy spells by 1%.
Holy Shock
Requires Divine Favor
7Blasts the target with Holy energy, causing 175 to 189 Holy damage to an enemy, or 150 to 162 healing to an ally.Changed in Forever
Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Protection

Abilities

Devotion Aura7 ranks

Gives 735 additional armor to party members within ? yards. Players may only have one Aura on them per Paladin at any one time. (Rank 7)

Devotion Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1No numeric effect————InstantSame as Classic
2 10No numeric effect————InstantSame as Classic
3 20No numeric effect————InstantSame as Classic
4 30No numeric effect————InstantSame as Classic
5 40No numeric effect————InstantSame as Classic
6 50No numeric effect————InstantSame as Classic
7 60No numeric effect————InstantSame as Classic
Swift JudgementNew in Forever

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Swift Judgement: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New1No numeric effect—n/a——Instant · CD 1 min
Divine Protection2 ranks

You are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. (Rank 2)

Divine Protection: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6No numeric effect———15 ManaInstant · CD 5 minSame as Classic
2 18No numeric effect———35 ManaInstant · CD 5 minSame as Classic
Hammer of Justice4 ranks

Stuns the target for 6 sec. (Rank 4)

Hammer of Justice: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8No numeric effect———30 ManaInstant · CD 1 minSame as Classic
2 24No numeric effect———50 ManaInstant · CD 1 minSame as Classic
3 40No numeric effect———75 ManaInstant · CD 1 minSame as Classic
4 54No numeric effect———100 ManaInstant · CD 1 minSame as Classic
Blessing of Protection3 ranks

A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. (Rank 3)

Blessing of Protection: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———25 ManaInstant · CD 5 minSame as Classic
2 24No numeric effect———45 ManaInstant · CD 5 minSame as Classic
3 38No numeric effect———7% base manaInstant · CD 5 minSame as Classic
Seal of Fury7 ranksNew in Forever

Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 146 to 160 Holy damage to an enemy and taunts the target to attack you for 4 sec. (Rank 7)

Seal of Fury: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New10No numeric effect—n/a—40 ManaInstant
2 New18No numeric effect—n/a—60 ManaInstant
3 New25No numeric effect—n/a—90 ManaInstant
4 New34No numeric effect—n/a—120 ManaInstant
5 New42No numeric effect—n/a—140 ManaInstant
6 New50No numeric effect—n/a—170 ManaInstant
7 New58No numeric effect—n/a—200 ManaInstant
Righteous Fury

Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.

Righteous Fury: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 16No numeric effect———30% base manaInstantSame as Classic
Blessing of Freedom

Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.

Blessing of Freedom: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 18No numeric effect———10% base manaInstant · CD 20 secSame as Classic
Concentration Aura

Gives a 35% chance of ignoring spell interruption when damaged to all party members within ? yards. Players may only have one Aura on them per Paladin at any one time.

Concentration Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 22No numeric effect————InstantSame as Classic
Seal of Justice

Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

Seal of Justice: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 22No numeric effect———13% base manaInstantSame as Classic
Blessing of SalvationChanged in Forever

Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

Blessing of Salvation: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26No numeric effect———8% base manaInstant
Duration: 5 min → 1 hour
Shadow Resistance Aura3 ranks

Gives 60 additional Shadow resistance to all party and raid members within ? yards. Players may only have one Aura on them per Paladin at any one time. (Rank 3)

Shadow Resistance Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 28No numeric effect————InstantSame as Classic
2 40No numeric effect————InstantSame as Classic
3 52No numeric effect————InstantSame as Classic
Divine Intervention

The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.

Divine Intervention: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect————Instant · CD 60 minSame as Classic
Templar's BulwarkNew in ForeverAbsorb: 100

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Templar's Bulwark: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New30Absorb100n/a—110 ManaInstant · CD 5 min
Frost Resistance Aura3 ranks

Gives 60 additional Frost resistance to all party and raid members within ? yards. Players may only have one Aura on them per Paladin at any one time. (Rank 3)

Frost Resistance Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 32No numeric effect————InstantSame as Classic
2 44No numeric effect————InstantSame as Classic
3 56No numeric effect————InstantSame as Classic
Divine Shield2 ranks

Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. (Rank 2)

Divine Shield: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 34No numeric effect———75 ManaInstant · CD 5 minSame as Classic
2 50No numeric effect———110 ManaInstant · CD 5 minSame as Classic
Fire Resistance Aura3 ranks

Gives 60 additional Fire resistance to all party and raid members within ? yards. Players may only have one Aura on them per Paladin at any one time. (Rank 3)

Fire Resistance Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 36No numeric effect————InstantSame as Classic
2 48No numeric effect————InstantSame as Classic
3 60No numeric effect————InstantSame as Classic
Hammer of the RighteousChanged in ForeverDamage: 1

Hammer the current target and up to ? additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

Hammer of the Righteous: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40Damage11±0%—6% base manaInstant · CD 6 sec
Level: 1 → 40
Holy Shield3 ranksTalent

Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. (Rank 3)

Holy Shield: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———150 ManaInstant · CD 10 secSame as Classic
2 50No numeric effect———195 ManaInstant · CD 10 secSame as Classic
3 60No numeric effect———240 ManaInstant · CD 10 secSame as Classic
Blessing of Sacrifice2 ranks

Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time. (Rank 2)

Blessing of Sacrifice: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 46No numeric effect———80 ManaInstantSame as Classic
2 54No numeric effect———100 ManaInstantSame as Classic
Greater Blessing of KingsChanged in Forever

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of Kings: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———150 ManaInstant
Duration: 15 min → 1 hour
Greater Blessing of SalvationChanged in Forever

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

Greater Blessing of Salvation: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 60No numeric effect———16% base manaInstant
Duration: 15 min → 1 hour

Talents

Protection talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Devotion Aura1Increases the armor bonus of your Devotion Aura by 5%, and increases all healing received by party members affected by your Auras by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the armor bonus of your Devotion Aura by 5%.
Redoubt1Damaging melee attacks against you have a ?% chance to increase your chance to block by 0%. Lasts 10 sec or $20128n blocks.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or $20128n blocks.
Precision2Improves your chance to hit by 1%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to hit with melee weapons by 1%.
Guardian's Favor2Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Toughness2Increases your armor value from items by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Blessing of Kings3Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Changed in Forever
Classic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Righteous Fury3While Righteous Fury is active, all damage taken is reduced by 6%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.
Shield Specialization
Requires Redoubt
3Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every ?roccooldown sec.Changed in Forever
Classic: Increases the amount of damage absorbed by your shield by 10/20/30%.
Anticipation3Increases your Defense Skill by 20.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Defense skill by 2.
Improved Hammer of Justice4Decreases the cooldown of your Hammer of Justice spell by 5 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Concentration Aura4Increases the effect of your Concentration Aura by an additional 15%, and your Concentration Aura also reduces the duration of Silence and Interrupt effects on your party members by 30%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Talent 14315No tooltip in client data
The client lists 1 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Reckoning5Gives you a 0% chance to gain an extra attack after Blocking a melee attack and a ?% chance to gain an extra attack after being the victim of a non-periodic critical strike.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to gain an extra attack after being the victim of a critical strike.
One-Handed Weapon Specialization6Increases the damage you deal with one-handed melee weapons by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Holy Shield
Requires Talent 1431
7Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. ? charges.Changed in Forever
Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. ? charges.

Retribution

Abilities

VindicationTalent
Vindication: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —No numeric effect————InstantSame as Classic
Blessing of Might7 ranksChanged in ForeverAttack power: 133 (Classic 185) −28%

Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time. (Rank 7)

Blessing of Might: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Attack power1420−30%—20 ManaInstant
Duration: 5 min → 1 hour
2 12Attack power2535−29%—30 ManaInstant
Duration: 5 min → 1 hour
3 22Attack power4055−27%—45 ManaInstant
Duration: 5 min → 1 hour
4 32Attack power6185−28%—60 ManaInstant
Duration: 5 min → 1 hour
5 42Attack power83115−28%—85 ManaInstant
Duration: 5 min → 1 hour
6 52Attack power112155−28%—110 ManaInstant
Duration: 5 min → 1 hour
7 60Attack power133185−28%—130 ManaInstant
Duration: 5 min → 1 hour
Judgement

Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.

Judgement: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 4No numeric effect———6% base manaInstant · CD 10 secSame as Classic
Holy Strike8 ranksNew in ForeverWeapon damage +: 81–105

An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage. (Rank 8)

Holy Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New6Weapon damage +11–14n/a0.4295 ManaInstant · CD 10 sec
Weapon damage %25n/a—
2 New12Weapon damage +15–19n/a0.4299 ManaInstant · CD 10 sec
Weapon damage %29n/a—
3 New20Weapon damage +17–21n/a0.42912 ManaInstant · CD 10 sec
Weapon damage %32n/a—
4 New28Weapon damage +21–27n/a0.42914 ManaInstant · CD 10 sec
Weapon damage %36n/a—
5 New36Weapon damage +27–35n/a0.42916 ManaInstant · CD 10 sec
Weapon damage %39n/a—
6 New44Weapon damage +46–60n/a0.42917 ManaInstant · CD 10 sec
Weapon damage %43n/a—
7 New52Weapon damage +60–77n/a0.42919 ManaInstant · CD 10 sec
Weapon damage %46n/a—
8 New60Weapon damage +81–105n/a0.42920 ManaInstant · CD 10 sec
Weapon damage %50n/a—
Seal of the Crusader6 ranksAttack power: 306

Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. (Rank 6)

Seal of the Crusader: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Attack power3131±0%—25 ManaInstantSame as Classic
2 12Attack power5151±0%—40 ManaInstantSame as Classic
3 22Attack power9494±0%—65 ManaInstantSame as Classic
4 32Attack power145145±0%—90 ManaInstantSame as Classic
5 42Attack power221221±0%—125 ManaInstantSame as Classic
6 52Attack power306306±0%—160 ManaInstantSame as Classic
Retribution Aura5 ranks

Causes 30 Holy damage to any creature that strikes a party member within ? yards. Players may only have one Aura on them per Paladin at any one time. (Rank 5)

Retribution Aura: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16No numeric effect————InstantSame as Classic
2 26No numeric effect————InstantSame as Classic
3 36No numeric effect————InstantSame as Classic
4 46No numeric effect————InstantSame as Classic
5 56No numeric effect————InstantSame as Classic
Seal of Command5 ranksTalent

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 169.5 to 186.5 Holy damage, 339 to 373 if the target is stunned or incapacitated. (Rank 5)

Seal of Command: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———65 ManaInstantSame as Classic
2 30No numeric effect———110 ManaInstantSame as Classic
3 40No numeric effect———140 ManaInstantSame as Classic
4 50No numeric effect———180 ManaInstantSame as Classic
5 60No numeric effect———210 ManaInstantSame as Classic
Greater Blessing of Might2 ranksChanged in ForeverAttack power: 133 (Classic 185) −28%

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time. (Rank 2)

Greater Blessing of Might: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 52Attack power112155−28%1220 ManaInstant
Duration: 15 min → 1 hour
2 60Attack power133185−28%1260 ManaInstant
Duration: 15 min → 1 hour

Talents

Retribution talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Blessing of Might1Increases the melee attack power bonus of your Blessing of Might by 4/8/12/16/20%.Same as Classic
Benediction1Reduces the Mana cost of all instant cast spells and abilities by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.
Improved Judgement2Decreases the cooldown of your Judgement ability by 1 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Decreases the cooldown of your Judgement spell by 1 sec.
Improved Seal of the Crusader2Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5/10/15%.Same as Classic
Deflection2Increases your Parry chance by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Vindication3Gives your damaging melee attacks a chance to reduce the target's Attack Power by ?, and increase your Attack Power by 0% for 30 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%10 sec.
Conviction3Improves your chance to get a critical strike with melee attacks by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Seal of Command3Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.Same as Classic
Pursuit of Justice3Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Eye for an Eye4All critical strikes against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Improved Retribution Aura4Increases the damage done by your Retribution Aura by 25/50%.Same as Classic
Two-Handed Weapon Specialization5Increases the damage you deal with two-handed melee weapons by 2%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Sanctity Aura5Increases Holy damage done by party members within ? yards by 10%. Players may only have one Aura on them per Paladin at any one time.Same as Classic
Vengeance
Requires Conviction
6Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to $20050u times.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Repentance7Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Same as Classic

30 of 44 Paladin talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Paladin class overview · All classes