Forever Helper

Priest spells & talents

ClassDataminedBeta data

Every Priest ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 53 abilities (27 changed, 6 new) and 47 talents.

New in Forever: Confounding Flash, Contingency Plan, Divine Grace, Chastise, Dark Sacrifice, Shadow Word: Death.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Discipline

Abilities

Power Word: Fortitude6 ranksChanged in ForeverStat: 70 (Classic 54) +30%

Power infuses the target, increasing their Stamina by 70 for 1 hour. (Rank 6)

Power Word: Fortitude: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Stat43+33%—60 ManaInstant
Duration: 30 min → 1 hour
2 12Stat108+25%—155 ManaInstant
Duration: 30 min → 1 hour
3 24Stat2620+30%—400 ManaInstant
Duration: 30 min → 1 hour
4 36Stat4232+31%—745 ManaInstant
Duration: 30 min → 1 hour
5 48Stat5643+30%—1170 ManaInstant
Duration: 30 min → 1 hour
6 60Stat7054+30%—1695 ManaInstant
Duration: 30 min → 1 hour
Power Word: Shield10 ranksChanged in ForeverAbsorb: 928 (Classic 942) −1%

Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. (Rank 10)

Power Word: Shield: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Absorb4444±0%0.1 (Classic 0)45 ManaInstant · CD 4 sec
2 12Absorb8688−2%0.1 (Classic 0)80 ManaInstant · CD 4 sec
3 18Absorb154158−3%0.1 (Classic 0)130 ManaInstant · CD 4 sec
4 24Absorb226234−3%0.1 (Classic 0)175 ManaInstant · CD 4 sec
5 30Absorb291301−3%0.1 (Classic 0)210 ManaInstant · CD 4 sec
6 36Absorb368381−3%0.1 (Classic 0)250 ManaInstant · CD 4 sec
7 42Absorb470484−3%0.1 (Classic 0)300 ManaInstant · CD 4 sec
8 48Absorb591605−2%0.1 (Classic 0)355 ManaInstant · CD 4 sec
9 54Absorb749763−2%0.1 (Classic 0)425 ManaInstant · CD 4 sec
10 60Absorb928942−1%0.1 (Classic 0)500 ManaInstant · CD 4 sec
Confounding FlashNew in Forever

Confuses up to ? enemies within ? yds for 3 sec. Any damage taken will break the effect.

Confounding Flash: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New10No numeric effect—n/a—3% base mana0.5 sec · CD 2 min
Starshards7 ranksChanged in ForeverDamage per tick: 300 (Classic 156) +92%

Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec. (Rank 7)

Starshards: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10 †Damage per tick2714+93%0.167 (Classic 0.104) †Always ≥ Classic50 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
2 18 †Damage per tick5027+85%0.167 (Classic 0.154) †Always ≥ Classic85 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
3 26Damage per tick8848+83%0.167Always ≥ Classic140 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
4 34Damage per tick12769+84%0.167Always ≥ Classic190 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
5 42Damage per tick17895+87%0.167Always ≥ Classic245 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
6 50Damage per tick240126+90%0.167Always ≥ Classic300 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
7 58Damage per tick300156+92%0.167Always ≥ Classic350 ManaInstant · CD 30 sec
Cooldown: instant → 30 sec
Inner Fire6 ranksResistance: 1395

A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until ? charges are used. (Rank 6)

Inner Fire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Resistance315315±0%—30 ManaInstantSame as Classic
2 20Resistance495495±0%—65 ManaInstantSame as Classic
3 30Resistance720720±0%—105 ManaInstantSame as Classic
4 40Resistance945945±0%—165 ManaInstantSame as Classic
5 50Resistance11701170±0%—235 ManaInstantSame as Classic
6 60Resistance13951395±0%—315 ManaInstantSame as Classic
Dispel Magic2 ranks

Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. (Rank 2)

Dispel Magic: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 18No numeric effect———18% base manaInstantSame as Classic
2 36No numeric effect———18% base manaInstantSame as Classic
Contingency Plan5 ranksNew in Forever

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan. (Rank 5)

Contingency Plan: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New20No numeric effect—n/a——Instant · CD 10 min
2 New30No numeric effect—n/a——Instant · CD 10 min
3 New40No numeric effect—n/a——Instant · CD 10 min
4 New50No numeric effect—n/a——Instant · CD 10 min
5 New60No numeric effect—n/a——Instant · CD 10 min
Elune's GraceChanged in Forever

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed ? times.

Elune's Grace: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———3% base manaInstant · CD 5 min
Cost: 60 Mana → 3% base mana
Feedback5 ranksChanged in Forever

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec. (Rank 5)

Feedback: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———55 ManaInstant · CD 3 min
Cost: 140 Mana → 55 Mana
2 30No numeric effect———100 ManaInstant · CD 3 min
Cost: 245 Mana → 100 Mana
3 40No numeric effect———140 ManaInstant · CD 3 min
Cost: 355 Mana → 140 Mana
4 50No numeric effect———190 ManaInstant · CD 3 min
Cost: 470 Mana → 190 Mana
5 60No numeric effect———230 ManaInstant · CD 3 min
Cost: 580 Mana → 230 Mana
Shackle Undead3 ranks

Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time. (Rank 3)

Shackle Undead: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———90 Mana1.5 secSame as Classic
2 40No numeric effect———120 Mana1.5 secSame as Classic
3 60No numeric effect———150 Mana1.5 secSame as Classic
Mana Burn5 ranks

Drains 738 to 780 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage. (Rank 5)

Mana Burn: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 24No numeric effect———95 Mana3 secSame as Classic
2 32No numeric effect———140 Mana3 secSame as Classic
3 40No numeric effect———185 Mana3 secSame as Classic
4 48No numeric effect———225 Mana3 secSame as Classic
5 56No numeric effect———270 Mana3 secSame as Classic
Divine Spirit4 ranksChanged in ForeverTalentStat: 40

Holy power infuses the target, increasing their Spirit by 40 for 1 hour. (Rank 4)

Divine Spirit: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Stat1717±0%—285 ManaInstant
Duration: 30 min → 1 hour
2 40Stat2323±0%—420 ManaInstant
Duration: 30 min → 1 hour
3 50Stat3333±0%—785 ManaInstant
Duration: 30 min → 1 hour
4 60Stat4040±0%—970 ManaInstant
Duration: 30 min → 1 hour
Penance4 ranksChanged in Forever3 new ranks

Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec. (Rank 4)

Penance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———100 ManaInstant · CD 12 sec
Cost: 16% base mana → 100 Mana
Level: 1 → 30
2 New40No numeric effect—n/a—185 ManaInstant · CD 12 sec
3 New50No numeric effect—n/a—270 ManaInstant · CD 12 sec
4 New60No numeric effect—n/a—355 ManaInstant · CD 12 sec
Levitate

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

Levitate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 34No numeric effect———100 ManaInstantSame as Classic
Prayer of Fortitude2 ranksChanged in ForeverStat: 70 (Classic 54) +30%

Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour. (Rank 2)

Prayer of Fortitude: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 48Stat5643+30%—2600 ManaInstant
2 60Stat7054+30%—3400 ManaInstant
Prayer of SpiritStat: 40

Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

Prayer of Spirit: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 60Stat4040±0%—1940 ManaInstantSame as Classic

Talents

Discipline talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Unbreakable Will1Reduces the duration of Stun, Fear, and Silence effects inflicted on you by 30%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Wand Specialization1Increases your damage with Wands by 25%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your damage with Wands by 5%.
Silent Resolve2Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the threat generated by your spells by 4%.
Improved Power Word: Fortitude2Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15/30%.Same as Classic
Improved Power Word: Shield2Increases the damage absorbed by your Power Word: Shield by 20%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage absorbed by your Power Word: Shield by 5%.
Martyrdom2Gives you a 0% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Inner Focus3When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.Changed in Forever
Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation3Allows 50% of your Mana regeneration to continue while casting.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Allows 5% of your Mana regeneration to continue while casting.
Improved Inner Fire4Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the Armor bonus of your Inner Fire spell by 10%.
Mental Agility4Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the mana cost of your instant cast spells by 2%.
Improved Mana Burn4Reduces the casting time of your Mana Burn spell by ? sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the casting time of your Mana Burn spell by 0.25 secs.
Mental Strength5Increases your total Intellect by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your maximum Mana by 2%.
Divine Spirit
Requires Meditation
5Holy power infuses the target, increasing their Spirit by 17 for 1 hour.Changed in Forever
Classic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Force of Will6Increases your spell damage by 1/2/3/4/5% and the critical strike chance of your offensive spells by 1/2/3/4/5%.Same as Classic
Power Infusion
Requires Mental Strength
7Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Changed in Forever
Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy

Abilities

Lesser Heal3 ranksChanged in ForeverHeal: 130–152 (Classic 135–157) −3%

Heal your target for 130 to 152. (Rank 3)

Lesser Heal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1 †Heal46–5646–56±0%0.429 (Classic 0.123) †30 Mana1.5 sec
2 4 †Heal71–8571–85±0%0.571 (Classic 0.229) †45 Mana2 sec
3 10 †Heal130–152135–157−3%0.714 (Classic 0.446) †20001 SP75 Mana2.5 sec
Smite8 ranksChanged in ForeverDamage: 160–180 (Classic 371–415) −57%

Smite an enemy for 160 to 180 Holy damage. (Rank 8)

Smite: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1 †Damage13–1713–17±0%0.429 (Classic 0.123) †20 Mana1.5 sec
2 6 †Damage25–3125–31±0%0.571 (Classic 0.271) †30 Mana2 sec
3 14 †Damage43–4954–62−21%0.714 (Classic 0.554) †Never60 Mana2.5 sec
Damage per level: 0.9 → 0.8
4 22Damage55–6391–105−40%0.714Never95 Mana2.5 sec
Damage per level: 1.3 → 1
5 30Damage76–86150–170−49%0.714Never140 Mana2.5 sec
Damage per level: 1.6 → 1
6 38Damage88–100212–240−58%0.714Never185 Mana2.5 sec
Damage per level: 2 → 1.1
7 46Damage119–133287–323−59%0.714Never230 Mana2.5 sec
Damage per level: 2.3 → 1.1
8 54Damage160–180371–415−57%0.714Never280 Mana2.5 sec
Damage per level: 2.7 → 1.3
Renew10 ranksChanged in ForeverHeal per tick: 166 (Classic 194) −14%

Heals the target of 830 damage over 15 sec. (Rank 10)

Renew: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8 †Heal per tick99±0%0.2 (Classic 0.11) †30 ManaInstant
2 14 †Heal per tick1520−25%0.2 (Classic 0.155) †180143985094819840 SP65 ManaInstant
3 20Heal per tick2535−29%0.2Never105 ManaInstant
4 26Heal per tick3249−35%0.2Never140 ManaInstant
5 32Heal per tick4163−35%0.2Never170 ManaInstant
6 38Heal per tick5480−32%0.2Never205 ManaInstant
7 44Heal per tick74102−27%0.2Never250 ManaInstant
8 50Heal per tick102130−22%0.2Never305 ManaInstant
9 56Heal per tick134162−17%0.2Never365 ManaInstant
10 60Heal per tick166194−14%0.2Never410 ManaInstant
Desperate Prayer7 ranksChanged in ForeverHeal: 1269–1497 (Classic 1324–1562) −4%

Instantly heals the caster for 1269 to 1497. (Rank 7)

Desperate Prayer: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10 †Heal131–167134–170−2%0.429 (Classic 0.268) †24001 SP—Instant · CD 10 min
2 18 †Heal247–305263–325−6%0.429 (Classic 0.396) †21819 SP—Instant · CD 10 min
3 26Heal414–502447–543−7%0.429Never—Instant · CD 10 min
4 34Heal540–650588–708−8%0.429Never—Instant · CD 10 min
5 42Heal781–931834–994−6%0.429Never—Instant · CD 10 min
6 50Heal1046–12401101–1305−5%0.429Never—Instant · CD 10 min
7 58Heal1269–14971324–1562−4%0.429Never—Instant · CD 10 min
Divine Grace7 ranksNew in ForeverHeal: 1269–1497

Instantly heals a friendly target below 50% Health for 1269 to 1497 and removes Weakened Soul from that target. Cannot be cast on self. (Rank 7)

Divine Grace: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New10Heal131–167n/a0.429—Instant · CD 10 min
2 New18Heal247–305n/a0.429—Instant · CD 10 min
3 New26Heal414–502n/a0.429—Instant · CD 10 min
4 New34Heal540–650n/a0.429—Instant · CD 10 min
5 New42Heal781–931n/a0.429—Instant · CD 10 min
6 New50Heal1046–1240n/a0.429—Instant · CD 10 min
7 New58Heal1269–1497n/a0.429—Instant · CD 10 min
Resurrection5 ranks

Brings a dead player back to life with 750 health and ? mana. Cannot be cast when in combat. (Rank 5)

Resurrection: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———75% base mana10 secSame as Classic
2 22No numeric effect———75% base mana10 secSame as Classic
3 34No numeric effect———75% base mana10 secSame as Classic
4 46No numeric effect———75% base mana10 secSame as Classic
5 58No numeric effect———75% base mana10 secSame as Classic
Cure Disease

Removes 1 diseases from the friendly target.

Cure Disease: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 14No numeric effect———15% base manaInstantSame as Classic
Heal4 ranksChanged in ForeverHeal: 611–691 (Classic 712–804) −14%

Heal your target for 611 to 691. (Rank 4)

Heal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16 †Heal270–312295–341−8%0.857 (Classic 0.729) †Never155 Mana3 sec
2 22Heal378–432429–491−12%0.857Never205 Mana3 sec
3 28Heal490–556566–642−13%0.857Never255 Mana3 sec
4 34Heal611–691712–804−14%0.857Never305 Mana3 sec
Chastise5 ranksNew in ForeverDamage: 272–306

Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat. (Rank 5)

Chastise: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New20Damage43–49n/a0.14350 ManaInstant · CD 2 min
2 New30Damage87–99n/a0.143100 ManaInstant · CD 2 min
3 New40Damage132–148n/a0.143135 ManaInstant · CD 2 min
4 New50Damage201–227n/a0.143180 ManaInstant · CD 2 min
5 New60Damage272–306n/a0.143225 ManaInstant · CD 2 min
Fear WardChanged in Forever

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

Fear Ward: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect———100 ManaInstant · CD 3 min
Cooldown: 30 sec → 3 min
Duration: 10 min → 3 min
Flash Heal7 ranksChanged in ForeverHeal: 757–893 (Classic 812–958) −7%

Heals a friendly target for 757 to 893. (Rank 7)

Flash Heal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Heal174–214193–237−10%0.429Never125 Mana1.5 sec
2 26Heal225–273258–314−13%0.429Never155 Mana1.5 sec
3 32Heal283–341327–393−13%0.429Never185 Mana1.5 sec
4 38Heal349–417400–478−13%0.429Never215 Mana1.5 sec
5 44Heal463–551518–616−11%0.429Never265 Mana1.5 sec
6 50Heal589–699644–764−9%0.429Never315 Mana1.5 sec
7 56Heal757–893812–958−7%0.429Never380 Mana1.5 sec
Holy Fire8 ranksChanged in ForeverDamage: 184–232 (Classic 355–449) −48%

Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec. (Rank 8)

Holy Fire: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage51–6578–98−34%0.75Never85 Mana3.5 sec
Damage per level: 1.5 → 1.3
Damage per tick46−33%0.05Never
2 24Damage56–7096–120−42%0.75Never95 Mana3.5 sec
Damage per level: 1.7 → 1.4
Damage per tick58−37%0.05Never
3 30Damage71–89132–166−46%0.75Never125 Mana3.5 sec
Damage per level: 2 → 1.5
Damage per tick611−45%0.05Never
4 36Damage81–103165–209−51%0.75Never145 Mana3.5 sec
Damage per level: 2.2 → 1.5
Damage per tick713−46%0.05Never
5 42Damage94–118204–258−54%0.75Never170 Mana3.5 sec
Damage per level: 2.5 → 1.5
Damage per tick1317−24%0.05Never
6 48Damage123–155254–322−52%0.75Never200 Mana3.5 sec
Damage per level: 2.9 → 1.7
Damage per tick1020−50%0.05Never
7 54Damage152–194304–386−50%0.75Never230 Mana3.5 sec
Damage per level: 3.2 → 1.9
Damage per tick1325−48%0.05Never
8 60Damage184–232355–449−48%0.75Never255 Mana3.5 sec
Damage per level: 3.4 → 2
Damage per tick1529−48%0.05Never
Holy Nova12 ranksChanged in ForeverTalentHeal: 288–334 (Classic 302–350) −5%
Holy Nova: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage25–2928–32−10%0.107Never185 ManaInstant
1 20Heal47–5552–60−9%0.107Never—Instant
2 28Damage45–5350–58−9%0.107Never290 ManaInstant
2 28Heal77–8786–98−11%0.107Never—Instant
3 36Damage70–8076–88−9%0.107Never400 ManaInstant
3 36Heal108–124121–139−11%0.107Never—Instant
4 44Damage99–113106–122−7%0.107Never520 ManaInstant
4 44Heal147–171161–187−9%0.107Never—Instant
5 52Damage133–153140–162−5%0.107Never635 ManaInstant
5 52Heal221–255235–271−6%0.107Never—Instant
6 60Damage174–200181–209−4%0.107Never750 ManaInstant
6 60Heal288–334302–350−5%0.107Never—Instant
Binding Heal6 ranksChanged in Forever5 new ranksHeal: 757–893

Heal yourself and a friendly target for 757 to 893. This causes low threat. (Rank 6)

Binding Heal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 25Heal223–271161–197+38%0.429Always ≥ Classic155 Mana1.5 sec
Heal per level: 0 → 2.2
Heal per level: 0 → 2.2
Cost: 27% base mana → 155 Mana
Level: 1 → 25
Heal223–271161–197+38%0.429Always ≥ Classic
2 New32Heal283–341n/a0.429185 Mana1.5 sec
Heal283–341n/a0.429
3 New38Heal349–417n/a0.429215 Mana1.5 sec
Heal349–417n/a0.429
4 New44Heal463–551n/a0.429265 Mana1.5 sec
Heal463–551n/a0.429
5 New50Heal589–699n/a0.429315 Mana1.5 sec
Heal589–699n/a0.429
6 New56Heal757–893n/a0.429380 Mana1.5 sec
Heal757–893n/a0.429
Prayer of Healing5 ranksChanged in ForeverHeal: 631–667 (Classic 1041–1099) −39%

A powerful prayer that heals the target and their party for 631 to 667. Party members must be within ? yards of target. (Rank 5)

Prayer of Healing: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Heal172–184301–321−43%0.286Never410 Mana3 sec
Heal per level: 1.3 → 0.8
2 40Heal257–273444–472−42%0.286Never560 Mana3 sec
Heal per level: 1.6 → 1
3 50Heal390–412657–695−41%0.286Never770 Mana3 sec
Heal per level: 2 → 1.3
4 60Heal567–599939–991−40%0.286Never1030 Mana3 sec
Heal per level: 2.4 → 1.5
5 60Heal631–6671041–1099−39%0.286Never1070 Mana3 sec
Heal per level: 2.5 → 1.6
Abolish Disease

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

Abolish Disease: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect———15% base manaInstantSame as Classic
Greater Heal5 ranksChanged in ForeverHeal: 1853–2067 (Classic 1966–2194) −6%

A slow casting spell that heals a single target for 1853 to 2067. (Rank 5)

Greater Heal: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Heal794–894899–1013−12%0.857Never370 Mana3 sec
2 46Heal1036–11621149–1289−10%0.857Never455 Mana3 sec
3 52Heal1324–14821437–1609−8%0.857Never545 Mana3 sec
4 58Heal1685–18791798–2006−6%0.857Never655 Mana3 sec
5 60Heal1853–20671966–2194−6%0.857Never710 Mana3 sec
Lightwell3 ranksTalent

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges. (Rank 3)

Lightwell: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———225 Mana1.5 sec · CD 10 minSame as Classic
2 50No numeric effect———295 Mana1.5 sec · CD 10 minSame as Classic
3 60No numeric effect———365 Mana1.5 sec · CD 10 minSame as Classic
Lightwell Renew3 ranksHeal per tick: 320
Lightwell Renew: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Heal per tick160160±0%——InstantSame as Classic
2 50Heal per tick233233±0%——InstantSame as Classic
3 60Heal per tick320320±0%——InstantSame as Classic
Prayer of Mending3 ranksChanged in Forever2 new ranks

Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within $401880a1 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. (Rank 3)

Prayer of Mending: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40No numeric effect———210 ManaInstant · CD 10 sec
Cost: 15% base mana → 210 Mana
Level: 1 → 40
2 New50No numeric effect—n/a—305 ManaInstant · CD 10 sec
3 New60No numeric effect—n/a—390 ManaInstant · CD 10 sec

Talents

Holy talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Twilight Focus1Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew1Increases the amount healed by your Renew spell by 5%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Holy Specialization1Increases the critical effect chance of your Holy spells by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Spell Warding2Reduces all spell damage taken by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces all spell damage taken by 2%.
Divine Fury2Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Holy Nova3Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within ? yards and healing all party members within $23455a1 yards for 47 to 55. These effects cause no threat.Changed in Forever
Classic: Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within ? yards and healing all party members within $23455a1 yards for 52 to 60. These effects cause no threat.
Blessed Recovery3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration3Your non-periodic critical heals increase your target's Armor by 0% for 15 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Holy Reach4Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Healing4Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light
Requires Divine Fury
4Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage of your Smite and Holy Fire spells by 5%.
Talent 4135No tooltip in client data
The client lists 2 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Spirit of Redemption5Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Changed in Forever
Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing6Increases the amount healed by your spells by 2%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the amount healed by your healing spells by 2%.
Lightwell
Requires Spirit of Redemption
7Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.Same as Classic

Shadow

Talents

Shadow talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Spirit Tap1Gives you a 0% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Blackout1Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.Changed in Forever
Classic: Gives your Shadow damage spells a ?% chance to stun the target for 3 sec.
Shadow Affinity2Reduces the threat generated by your Shadow spells by 8%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Shadow Word: Pain2Increases the duration of your Shadow Word: Pain spell by ? sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow Focus2Improves your chance to hit with Shadow spells by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces your target's chance to resist your Shadow spells by 2%.
Improved Psychic Scream3Reduces the cooldown of your Psychic Scream spell by 4 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Improved Mind Blast3Reduces the cooldown of your Mind Blast spell by 2.5 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Mind Flay3Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Changed in Forever
Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Fade4Decreases the cooldown of your Fade ability by 6 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Decreases the cooldown of your Fade ability by 3 sec.
Shadow Reach4Increases the range of your offensive Shadow spells by 20%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the range of your Shadow damage spells by 6%.
Shadow Weaving4Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to $15258u times.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to $15258u times.
Silence
Requires Improved Psychic Scream
5Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Changed in Forever
Classic: Silences the target, preventing them from casting spells for 5 sec.
Vampiric Embrace5Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Changed in Forever
Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Improved Vampiric Embrace
Requires Vampiric Embrace
5Increases the percentage healed by your Vampiric Embrace by an additional 5%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Darkness6Increases your Shadow damage done by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Shadow spell damage by 2%.
Shadowform
Requires Vampiric Embrace
7Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Changed in Forever
Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Shadow Magic

Abilities

Shadowfiend

Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.

Shadowfiend: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————Instant · CD 5 minSame as Classic
Shadow Word: Pain8 ranksChanged in ForeverDamage per tick: 127 (Classic 142) −11%

A word of darkness that causes 762 Shadow damage over 18 sec. (Rank 8)

Shadow Word: Pain: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Damage per tick55±0%0.2 (Classic 0.067)Always ≥ Classic25 ManaInstant
2 10Damage per tick1011−9%0.2 (Classic 0.104)11 SP50 ManaInstant
3 18Damage per tick1822−18%0.2 (Classic 0.154)87 SP95 ManaInstant
4 26Damage per tick3039−23%0.2 (Classic 0.167)273 SP155 ManaInstant
5 34Damage per tick4861−21%0.2 (Classic 0.167)394 SP230 ManaInstant
6 42Damage per tick7185−16%0.2 (Classic 0.167)425 SP305 ManaInstant
7 50Damage per tick97112−13%0.2 (Classic 0.167)455 SP385 ManaInstant
8 58Damage per tick127142−11%0.2 (Classic 0.167)455 SP470 ManaInstant
Fade6 ranks

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5). (Rank 6)

Fade: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8No numeric effect———40 ManaInstant · CD 30 secSame as Classic
2 20No numeric effect———75 ManaInstant · CD 30 secSame as Classic
3 30No numeric effect———125 ManaInstant · CD 30 secSame as Classic
4 40No numeric effect———175 ManaInstant · CD 30 secSame as Classic
5 50No numeric effect———225 ManaInstant · CD 30 secSame as Classic
6 60No numeric effect———275 ManaInstant · CD 30 secSame as Classic
Hex of Weakness6 ranksAttack power: 204

Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min (Rank 6)

Hex of Weakness: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10Attack power43——35 ManaInstantSame as Classic
2 20Attack power57——55 ManaInstantSame as Classic
3 30Attack power85——90 ManaInstantSame as Classic
4 40Attack power106——130 ManaInstantSame as Classic
5 50Attack power155——180 ManaInstantSame as Classic
6 60Attack power204——240 ManaInstantSame as Classic
Mind Blast9 ranksChanged in ForeverDamage: 472–498 (Classic 503–531) −6%

Blasts the target for 472 to 498 Shadow damage, but causes a high amount of threat. (Rank 9)

Mind Blast: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10 †Damage37–4139–43−5%0.429 (Classic 0.268) †16001 SP50 Mana1.5 sec · CD 8 sec
2 16 †Damage65–7172–78−9%0.429 (Classic 0.364) †10770 SP80 Mana1.5 sec · CD 8 sec
3 22Damage98–104112–120−13%0.429Never110 Mana1.5 sec · CD 8 sec
4 28Damage147–155167–177−12%0.429Never150 Mana1.5 sec · CD 8 sec
5 34Damage190–202217–231−12%0.429Never185 Mana1.5 sec · CD 8 sec
6 40Damage250–266279–297−10%0.429Never225 Mana1.5 sec · CD 8 sec
7 46Damage315–333346–366−9%0.429Never265 Mana1.5 sec · CD 8 sec
8 52Damage394–416425–449−7%0.429Never310 Mana1.5 sec · CD 8 sec
9 58Damage472–498503–531−6%0.429Never350 Mana1.5 sec · CD 8 sec
Touch of Weakness12 ranksChanged in Forever

The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min. (Rank 6)

Touch of Weakness: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———25 ManaInstantSame as Classic
1 10 †Damage88±0%0.107 (Classic 0.067) †—Instant
Attack power43——
2 20Damage1215−20%0.107Never—Instant
Attack power57——
2 20No numeric effect———45 ManaInstantSame as Classic
3 30Damage1824−25%0.107Never—Instant
Attack power85——
3 30No numeric effect———75 ManaInstantSame as Classic
4 40Damage2835−20%0.107Never—Instant
Attack power106——
4 40No numeric effect———105 ManaInstantSame as Classic
5 50Damage4048−17%0.107Never—Instant
Attack power155——
5 50No numeric effect———145 ManaInstantSame as Classic
6 60Damage5664−12%0.107Never—Instant
Attack power204——
6 60No numeric effect———195 ManaInstantSame as Classic
Psychic Scream4 ranksSpeed %: 25

The caster lets out a psychic scream, causing ? enemies within ? yards to flee for 8 sec. Damage caused may interrupt the effect. (Rank 4)

Psychic Scream: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Speed %2525±0%1100 ManaInstant · CD 30 secSame as Classic
2 28Speed %2525±0%1140 ManaInstant · CD 30 secSame as Classic
3 42Speed %2525±0%1180 ManaInstant · CD 30 secSame as Classic
4 56Speed %2525±0%1210 ManaInstant · CD 30 secSame as Classic
Dark Sacrifice5 ranksNew in ForeverRestore per tick: 320

Cannibalize 1600 of your own Health over 15 sec to gain ? Mana. (Rank 5)

Dark Sacrifice: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New20Restore per tick80n/a——Instant · CD 10 min
2 New30Restore per tick136n/a——Instant · CD 10 min
3 New40Restore per tick196n/a——Instant · CD 10 min
4 New50Restore per tick258n/a——Instant · CD 10 min
5 New60Restore per tick320n/a——Instant · CD 10 min
Devouring Plague6 ranksChanged in ForeverDrain per tick: 106 (Classic 113) −6%

Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster. (Rank 6)

Devouring Plague: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Drain per tick1619−16%0.1 (Classic 0.063)215 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
2 28Drain per tick2934−15%0.1 (Classic 0.063)350 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
3 36Drain per tick4350−14%0.1 (Classic 0.063)495 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
4 44Drain per tick6168−10%0.1 (Classic 0.063)645 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
5 52Drain per tick8289−8%0.1 (Classic 0.063)810 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
6 60Drain per tick106113−6%0.1 (Classic 0.063)985 ManaInstant · CD 1 min
Cooldown: 3 min → 1 min
Mind Flay6 ranksChanged in ForeverTalentDamage per tick: 130 (Classic 142) −8%

Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%. (Rank 6)

Mind Flay: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage per tick2125−16%0.167 (Classic 0.15)236 SP45 ManaInstant
Slow %5050±0%—
2 28Damage per tick3442−19%0.167 (Classic 0.15)471 SP70 ManaInstant
Slow %5050±0%—
3 36Damage per tick5162−18%0.167 (Classic 0.15)648 SP100 ManaInstant
Slow %5050±0%—
4 44Damage per tick7587−14%0.167 (Classic 0.15)706 SP135 ManaInstant
Slow %5050±0%—
5 52Damage per tick98110−11%0.167 (Classic 0.15)706 SP165 ManaInstant
Slow %5050±0%—
6 60Damage per tick130142−8%0.167 (Classic 0.15)706 SP205 ManaInstant
Slow %5050±0%—
Mind Soothe3 ranks

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level ? or lower. Lasts 15 sec. (Rank 3)

Mind Soothe: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———50 ManaInstantSame as Classic
2 36No numeric effect———70 ManaInstantSame as Classic
3 52No numeric effect———90 ManaInstantSame as Classic
Shadowguard12 ranksChanged in ForeverDamage: 96 (Classic 116) −17%

Casts a bolt of shadow at the target for 96 Shadow damage. (Rank 6)

Shadowguard: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20No numeric effect———50 ManaInstantSame as Classic
1 20Damage1320−35%0.267Never—Instant
2 28No numeric effect———85 ManaInstantSame as Classic
2 28Damage2235−37%0.267Never—Instant
3 36No numeric effect———120 ManaInstantSame as Classic
3 36Damage3351−35%0.267Never—Instant
4 44No numeric effect———160 ManaInstantSame as Classic
4 44Damage5070−29%0.267Never—Instant
5 52No numeric effect———200 ManaInstantSame as Classic
5 52Damage7090−22%0.267Never—Instant
6 60No numeric effect———250 ManaInstantSame as Classic
6 60Damage96116−17%0.267Never—Instant
Mind Vision2 ranks

Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent. (Rank 2)

Mind Vision: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22No numeric effect———65 ManaInstantSame as Classic
2 44No numeric effect———150 ManaInstantSame as Classic
Mind Control3 ranks

Controls a humanoid mind up to level 62, but increases the time between attacks by 25%. Lasts up to 1 min. (Rank 3)

Mind Control: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———350 Mana3 secSame as Classic
2 44No numeric effect———550 Mana3 secSame as Classic
3 58No numeric effect———750 Mana3 secSame as Classic
Shadow Protection3 ranksResistance: 60

Increases the target's resistance to Shadow spells by 60 for 10 min. (Rank 3)

Shadow Protection: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30Resistance30——250 ManaInstantSame as Classic
2 42Resistance45——450 ManaInstantSame as Classic
3 56Resistance60——650 ManaInstantSame as Classic
Shadow Word: Death4 ranksNew in ForeverDamage: 434–462

A word of dark binding that inflicts 434 to 462 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health. (Rank 4)

Shadow Word: Death: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New32Damage286–304n/a0.429175 ManaInstant · CD 15 sec
2 New40Damage359–381n/a0.429205 ManaInstant · CD 15 sec
3 New48Damage391–415n/a0.429250 ManaInstant · CD 15 sec
4 New56Damage434–462n/a0.429340 ManaInstant · CD 15 sec
Prayer of Shadow ProtectionResistance: 60

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Prayer of Shadow Protection: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 56Resistance60——1300 ManaInstantSame as Classic

34 of 47 Priest talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Priest class overview · All classes