Forever Helper

Rogue spells & talents

ClassDataminedBeta data

Every Rogue ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 30 abilities (3 changed, 3 new) and 51 talents.

New in Forever: Coup de Grace, Venom, Puncturing Wounds.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Assassination

Abilities

Eviscerate9 ranksDamage: 54–162

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage (Rank 9)

Eviscerate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Damage1–51–5±0%135 EnergyInstantSame as Classic
2 8Damage3–113–11±0%135 EnergyInstantSame as Classic
3 16Damage6–206–20±0%135 EnergyInstantSame as Classic
4 24Damage10–3010–30±0%135 EnergyInstantSame as Classic
5 32Damage15–4515–45±0%135 EnergyInstantSame as Classic
6 40Damage22–6622–66±0%135 EnergyInstantSame as Classic
7 48Damage34–10234–102±0%135 EnergyInstantSame as Classic
8 56Damage48–14448–144±0%135 EnergyInstantSame as Classic
9 60Damage54–16254–162±0%135 EnergyInstantSame as Classic
Slice and Dice2 ranks

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds (Rank 2)

Slice and Dice: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———25 EnergyInstantSame as Classic
2 42No numeric effect———25 EnergyInstantSame as Classic
Expose Armor5 ranks

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : ? Armor 2 points: ? Armor 3 points: ? Armor 4 points: ? Armor 5 points: ? Armor (Rank 5)

Expose Armor: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14No numeric effect———25 EnergyInstantSame as Classic
2 26No numeric effect———25 EnergyInstantSame as Classic
3 36No numeric effect———25 EnergyInstantSame as Classic
4 46No numeric effect———25 EnergyInstantSame as Classic
5 56No numeric effect———25 EnergyInstantSame as Classic
Garrote6 ranksDamage per tick: 92

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points. (Rank 6)

Garrote: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Damage per tick2424±0%—50 EnergyInstantSame as Classic
Restore1——
2 22Damage per tick3434±0%—50 EnergyInstantSame as Classic
Restore1——
3 30Damage per tick4747±0%—50 EnergyInstantSame as Classic
Restore1——
4 38Damage per tick5959±0%—50 EnergyInstantSame as Classic
Restore1——
5 46Damage per tick7474±0%—50 EnergyInstantSame as Classic
Restore1——
6 54Damage per tick9292±0%—50 EnergyInstantSame as Classic
Restore1——
Ambush6 ranksWeapon damage +: 116

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points. (Rank 6)

Ambush: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 18Weapon damage +2828±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
2 26Weapon damage +4040±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
3 34Weapon damage +5050±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
4 42Weapon damage +7474±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
5 50Weapon damage +9292±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
6 58Weapon damage +116116±0%160 EnergyInstantSame as Classic
Weapon damage %250250±0%1
Restore1——
Rupture6 ranksChanged in ForeverDamage per tick: 35 (Classic 60) −42%

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs (Rank 6)

Rupture: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Damage per tick58−37%—25 EnergyInstant
2 28Damage per tick712−42%—25 EnergyInstant
3 36Damage per tick1118−39%—25 EnergyInstant
4 44Damage per tick1627−41%—25 EnergyInstant
5 52Damage per tick2237−41%—25 EnergyInstant
6 60Damage per tick3560−42%—25 EnergyInstant
Cheap ShotRestore: 2

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Cheap Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26Restore2——60 EnergyInstantSame as Classic
Coup de GraceNew in Forever

Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.

Coup de Grace: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New30No numeric effect—n/a——Instant
Kidney Shot2 ranks

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds (Rank 2)

Kidney Shot: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———25 EnergyInstant · CD 20 secSame as Classic
2 50No numeric effect———25 EnergyInstant · CD 20 secSame as Classic
Mutilate4 ranksChanged in Forever3 new ranksRestore: 2

Instantly attacks with both weapons for 75% weapon damage plus an additional ? with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo ?Point:Points;. (Rank 4)

Mutilate: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New30Restore2n/a—60 EnergyInstant
2 40Restore2——60 EnergyInstant
Cost: 40 Energy → 60 Energy
Level: 1 → 40
3 New50Restore2n/a—60 EnergyInstant
4 New60Restore2n/a—60 EnergyInstant
VenomNew in Forever

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Venom: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New40No numeric effect—n/a—25 EnergyInstant

Talents

Assassination talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Eviscerate1Increases the damage done by your Eviscerate ability by 20%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your Eviscerate ability by 5%.
Remorseless Attacks1After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice1Increases your critical strike chance with all attacks and Poisons by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your critical strike chance by 1%.
Ruthlessness2Gives your finishing moves a 60% chance to add a Combo Point to your target.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your finishing moves a ?% chance to add a combo point to your target.
Murder2Increases all damage dealt by 4% against Humanoid and Giant targets.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Improved Slice and Dice2Increases the duration of your Slice and Dice ability by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Relentless Strikes3Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.Changed in Forever
Classic: Your finishing moves have a ?% chance per combo point to restore 25 energy.
Improved Expose Armor3Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo ?Point:Points; when cast with 5 Combo Points.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the armor reduced by your Expose Armor ability by 25%.
Lethality
Requires Malice
3Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons4Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Improved Poisons4Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the chance to apply poisons to your target by 2%.
Cold Blood5When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Changed in Forever
Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Kidney Shot5Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate
Requires Cold Blood
6Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your critical strikes from abilities that add combo points have a ?% chance to add an additional combo point.
Vigor7Increases your maximum Energy by 10.Same as Classic

Combat

Abilities

Puncturing WoundsNew in Forever

Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Puncturing Wounds: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New1No numeric effect—n/a——Instant
Sinister Strike8 ranksWeapon damage +: 68

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points. (Rank 8)

Sinister Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Weapon damage +33±0%145 EnergyInstantSame as Classic
Restore1——
2 6Weapon damage +66±0%145 EnergyInstantSame as Classic
Restore1——
3 14Weapon damage +1010±0%145 EnergyInstantSame as Classic
Restore1——
4 22Weapon damage +1515±0%145 EnergyInstantSame as Classic
Restore1——
5 30Weapon damage +2222±0%145 EnergyInstantSame as Classic
Restore1——
6 38Weapon damage +3333±0%145 EnergyInstantSame as Classic
Restore1——
7 46Weapon damage +5252±0%145 EnergyInstantSame as Classic
Restore1——
8 54Weapon damage +6868±0%145 EnergyInstantSame as Classic
Restore1——
Backstab9 ranksWeapon damage +: 150

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. (Rank 9)

Backstab: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Weapon damage +1010±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
2 12Weapon damage +2020±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
3 20Weapon damage +3232±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
4 28Weapon damage +4646±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
5 36Weapon damage +6060±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
6 44Weapon damage +9090±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
7 52Weapon damage +110110±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
8 60Weapon damage +140140±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
9 60Weapon damage +150150±0%160 EnergyInstantSame as Classic
Weapon damage %150150±0%1
Restore1——
Gouge5 ranksDamage: 75

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points. (Rank 5)

Gouge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Damage1010±0%145 EnergyInstant · CD 10 secSame as Classic
Restore1——
2 18Damage2020±0%145 EnergyInstant · CD 10 secSame as Classic
Restore1——
3 32Damage3232±0%145 EnergyInstant · CD 10 secSame as Classic
Restore1——
4 46Damage5555±0%145 EnergyInstant · CD 10 secSame as Classic
Restore1——
5 60Damage7575±0%145 EnergyInstant · CD 10 secSame as Classic
Restore1——
Evasion

The rogue's dodge chance will increase by 50% for 15 sec.

Evasion: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 8No numeric effect————Instant · CD 5 minSame as Classic
Sprint3 ranksSpeed %: 70

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. (Rank 3)

Sprint: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10Speed %5050±0%——Instant · CD 5 minSame as Classic
2 34Speed %6060±0%——Instant · CD 5 minSame as Classic
3 58Speed %7070±0%——Instant · CD 5 minSame as Classic
Kick4 ranksDamage: 80

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (Rank 4)

Kick: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Damage1515±0%125 EnergyInstant · CD 10 secSame as Classic
2 26Damage3030±0%125 EnergyInstant · CD 10 secSame as Classic
3 42Damage4545±0%125 EnergyInstant · CD 10 secSame as Classic
4 58Damage8080±0%125 EnergyInstant · CD 10 secSame as Classic
Feint5 ranks

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. (Rank 5)

Feint: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
2 28No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
3 40No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
4 52No numeric effect———20 EnergyInstant · CD 10 secSame as Classic
5 60No numeric effect———20 EnergyInstant · CD 10 secSame as Classic

Talents

Combat talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Gouge1Increases the duration of your Gouge ability by 1.5 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Sinister Strike1Reduces the Energy cost of your Sinister Strike ability by 5.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes1Increases your Dodge chance by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Dodge chance by 1%.
Talent 2022No tooltip in client data
The client lists 3 rank spells; 3 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Deflection2Increases your Parry chance by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Precision2Improves your chance to hit by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to hit with melee weapons by 1%.
Endurance3Reduces the cooldown of your Sprint and Evasion abilities by 60%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Riposte
Requires Deflection
3A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.Same as Classic
Improved Sprint3Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick4Gives your Kick ability a 100% chance to Silence the target for 2 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Kick ability a ?% chance to silence the target for 2 sec.
Hack and Slash4Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to get a critical strike with Daggers by 1%.
Dual Wield Specialization
Requires Precision
4Increases the damage done by your off-hand weapon by 50%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your offhand weapon by 10%.
Hack and Slash5Your attacks with Maces ignore up to 15% of your target's armor.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your skill with Maces by 1, and gives you a ?% chance to stun your target for 3 sec with a mace.
Blade Flurry5Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Changed in Forever
Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to get an extra attack on the same target after dealing damage with your Sword.
Fist Weapon Specialization5Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.Same as Classic
Weapon Expertise
Requires Blade Flurry
6Reduces the chance for your attacks to be Dodged or Parried by 2%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your skill with Sword, Fist and Dagger weapons by 3.
Aggression6Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Adrenaline Rush7Increases your Energy regeneration rate by 100% for 15 sec.Same as Classic

Subtlety

Abilities

Vanished
Vanished: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —No numeric effect————InstantSame as Classic
Redirect

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Redirect: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————Instant · CD 10 secSame as Classic
Stealth4 ranksSlow %: 30

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. (Rank 4)

Stealth: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Slow %5050±0%——Instant · CD 10 secSame as Classic
2 20Slow %4040±0%——Instant · CD 10 secSame as Classic
3 40Slow %3535±0%——Instant · CD 10 secSame as Classic
4 60Slow %3030±0%——Instant · CD 10 secSame as Classic
Pick Pocket

Pick the target's pocket.

Pick Pocket: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 4No numeric effect————InstantSame as Classic
Sap3 ranks

Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. (Rank 3)

Sap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10No numeric effect———65 EnergyInstantSame as Classic
2 28No numeric effect———65 EnergyInstantSame as Classic
3 48No numeric effect———65 EnergyInstantSame as Classic
DistractChanged in Forever

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were ? ?level:levels; lower for 10 seconds. Does not break stealth.

Distract: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 22No numeric effect———30 EnergyInstant · CD 30 sec
Duration: — → 10 sec
Vanish2 ranks

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). (Rank 2)

Vanish: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 22No numeric effect————Instant · CD 5 minSame as Classic
2 42No numeric effect————Instant · CD 5 minSame as Classic
Detect Traps

Greatly increased chance to detect traps.

Detect Traps: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 24No numeric effect————InstantSame as Classic
Disarm Trap

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Disarm Trap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect————2 secSame as Classic
BlindSlow %: 60

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Blind: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 34Slow %6060±0%—30 EnergyInstant · CD 5 minSame as Classic
Safe Fall

Reduces damage from falling.

Safe Fall: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 40No numeric effect————InstantSame as Classic

Talents

Subtlety talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Master of Deception1Reduces the chance enemies have to detect you while in Stealth mode as if you were ? levels higher.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity1Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Sleight of Hand2Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Elusiveness2Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Camouflage2Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Initiative3Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike3A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.Changed in Forever
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
Improved Ambush3Increases the critical strike chance of your Ambush ability by 45%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike chance of your Ambush ability by 15%.
Setup4Gives you a 0% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Improved Sap4Gives you a 30/60/90% chance to return to stealth mode after using your Sap ability.Same as Classic
Serrated Blades4Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Heightened Senses5Increases your Stealth detection as if you were ? levels higher and reduces your chance to be hit by spells and ranged attacks by 6%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation5When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Same as Classic
Dirty Deeds5Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Hemorrhage
Requires Serrated Blades
5An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.Changed in Forever
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts ? charges or 15 sec. Awards 1 combo points.
Deadliness6Increases your Attack Power by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Attack Power by 2%.
Premeditation
Requires Preparation
7Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Changed in Forever
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

39 of 51 Rogue talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Rogue class overview · All classes