- Abilities
- 30 (3 changed, 3 new)
- Talents
- 51
Every Rogue ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 30 abilities (3 changed, 3 new) and 51 talents.
Rogue spells & talents
Every Rogue ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 30 abilities (3 changed, 3 new) and 51 talents.
New in Forever: Coup de Grace, Venom, Puncturing Wounds.
How to read these numbers
- Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
- Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
- Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
- † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
- ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.
Assassination
Abilities
Eviscerate9 ranksDamage: 54–162
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ?-? damage 2 points: ?-? damage 3 points: ?-? damage 4 points: ?-? damage 5 points: ?-? damage (Rank 9)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Damage | 1–5 | 1–5 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 2 | 8 | Damage | 3–11 | 3–11 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 3 | 16 | Damage | 6–20 | 6–20 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 4 | 24 | Damage | 10–30 | 10–30 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 5 | 32 | Damage | 15–45 | 15–45 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 6 | 40 | Damage | 22–66 | 22–66 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 7 | 48 | Damage | 34–102 | 34–102 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 8 | 56 | Damage | 48–144 | 48–144 | ±0% | 1 | 35 Energy | Instant | Same as Classic | |
| 9 | 60 | Damage | 54–162 | 54–162 | ±0% | 1 | 35 Energy | Instant | Same as Classic |
Slice and Dice2 ranks
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : ? seconds 2 points: ? seconds 3 points: ? seconds 4 points: ? seconds 5 points: ? seconds (Rank 2)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic | ||
| 2 | 42 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic |
Expose Armor5 ranks
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : ? Armor 2 points: ? Armor 3 points: ? Armor 4 points: ? Armor 5 points: ? Armor (Rank 5)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 14 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic | ||
| 2 | 26 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic | ||
| 3 | 36 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic | ||
| 4 | 46 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic | ||
| 5 | 56 | No numeric effect | — | — | — | 25 Energy | Instant | Same as Classic |
Garrote6 ranksDamage per tick: 92
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points. (Rank 6)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 14 | Damage per tick | 24 | 24 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 2 | 22 | Damage per tick | 34 | 34 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 3 | 30 | Damage per tick | 47 | 47 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 4 | 38 | Damage per tick | 59 | 59 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 5 | 46 | Damage per tick | 74 | 74 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 6 | 54 | Damage per tick | 92 | 92 | ±0% | — | 50 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — |
Ambush6 ranksWeapon damage +: 116
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points. (Rank 6)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 18 | Weapon damage + | 28 | 28 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 2 | 26 | Weapon damage + | 40 | 40 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 3 | 34 | Weapon damage + | 50 | 50 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 4 | 42 | Weapon damage + | 74 | 74 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 5 | 50 | Weapon damage + | 92 | 92 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 6 | 58 | Weapon damage + | 116 | 116 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 250 | 250 | ±0% | 1 | ||||||
| Restore | 1 | — | — |
Rupture6 ranksChanged in ForeverDamage per tick: 35 (Classic 60) −42%
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ? damage over 8 secs 2 points: ? damage over 10 secs 3 points: ? damage over 12 secs 4 points: ? damage over 14 secs 5 points: ? damage over 16 secs (Rank 6)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 20 | Damage per tick | 5 | 8 | −37% | — | 25 Energy | Instant | ||
| 2 | 28 | Damage per tick | 7 | 12 | −42% | — | 25 Energy | Instant | ||
| 3 | 36 | Damage per tick | 11 | 18 | −39% | — | 25 Energy | Instant | ||
| 4 | 44 | Damage per tick | 16 | 27 | −41% | — | 25 Energy | Instant | ||
| 5 | 52 | Damage per tick | 22 | 37 | −41% | — | 25 Energy | Instant | ||
| 6 | 60 | Damage per tick | 35 | 60 | −42% | — | 25 Energy | Instant |
Cheap ShotRestore: 2
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 26 | Restore | 2 | — | — | 60 Energy | Instant | Same as Classic |
Coup de GraceNew in Forever
Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — New | 30 | No numeric effect | — | n/a | — | — | Instant |
Kidney Shot2 ranks
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds (Rank 2)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | No numeric effect | — | — | — | 25 Energy | Instant · CD 20 sec | Same as Classic | ||
| 2 | 50 | No numeric effect | — | — | — | 25 Energy | Instant · CD 20 sec | Same as Classic |
Mutilate4 ranksChanged in Forever3 new ranksRestore: 2
Instantly attacks with both weapons for 75% weapon damage plus an additional ? with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo ?Point:Points;. (Rank 4)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 New | 30 | Restore | 2 | n/a | — | 60 Energy | Instant | |||
| 2 | 40 | Restore | 2 | — | — | 60 Energy | Instant | Cost: 40 Energy → 60 Energy Level: 1 → 40 | ||
| 3 New | 50 | Restore | 2 | n/a | — | 60 Energy | Instant | |||
| 4 New | 60 | Restore | 2 | n/a | — | 60 Energy | Instant |
VenomNew in Forever
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — New | 40 | No numeric effect | — | n/a | — | 25 Energy | Instant |
Talents
| Talent | Tier | Forever tooltip | vs Classic |
|---|---|---|---|
| Improved Eviscerate | 1 | Increases the damage done by your Eviscerate ability by 20%. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the damage done by your Eviscerate ability by 5%. |
| Remorseless Attacks | 1 | After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. |
| Malice | 1 | Increases your critical strike chance with all attacks and Poisons by 5%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your critical strike chance by 1%. |
| Ruthlessness | 2 | Gives your finishing moves a 60% chance to add a Combo Point to your target. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives your finishing moves a ?% chance to add a combo point to your target. |
| Murder | 2 | Increases all damage dealt by 4% against Humanoid and Giant targets. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. |
| Improved Slice and Dice | 2 | Increases the duration of your Slice and Dice ability by 15%. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Same as Classic |
| Relentless Strikes | 3 | Your finishing moves have a 0% chance per Combo Point to restore 25 Energy. | Changed in Forever Classic: Your finishing moves have a ?% chance per combo point to restore 25 energy. |
| Improved Expose Armor | 3 | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo ?Point:Points; when cast with 5 Combo Points. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the armor reduced by your Expose Armor ability by 25%. |
| Lethality Requires Malice | 3 | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. |
| Vile Poisons | 4 | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. |
| Improved Poisons | 4 | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the chance to apply poisons to your target by 2%. |
| Cold Blood | 5 | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | Changed in Forever Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. |
| Improved Kidney Shot | 5 | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. |
| Seal Fate Requires Cold Blood | 6 | Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Your critical strikes from abilities that add combo points have a ?% chance to add an additional combo point. |
| Vigor | 7 | Increases your maximum Energy by 10. | Same as Classic |
Combat
Abilities
Puncturing WoundsNew in Forever
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — New | 1 | No numeric effect | — | n/a | — | — | Instant |
Sinister Strike8 ranksWeapon damage +: 68
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points. (Rank 8)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Weapon damage + | 3 | 3 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 2 | 6 | Weapon damage + | 6 | 6 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 3 | 14 | Weapon damage + | 10 | 10 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 4 | 22 | Weapon damage + | 15 | 15 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 5 | 30 | Weapon damage + | 22 | 22 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 6 | 38 | Weapon damage + | 33 | 33 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 7 | 46 | Weapon damage + | 52 | 52 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 8 | 54 | Weapon damage + | 68 | 68 | ±0% | 1 | 45 Energy | Instant | Same as Classic | |
| Restore | 1 | — | — |
Backstab9 ranksWeapon damage +: 150
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. (Rank 9)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | Weapon damage + | 10 | 10 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 2 | 12 | Weapon damage + | 20 | 20 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 3 | 20 | Weapon damage + | 32 | 32 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 4 | 28 | Weapon damage + | 46 | 46 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 5 | 36 | Weapon damage + | 60 | 60 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 6 | 44 | Weapon damage + | 90 | 90 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 7 | 52 | Weapon damage + | 110 | 110 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 8 | 60 | Weapon damage + | 140 | 140 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — | |||||||
| 9 | 60 | Weapon damage + | 150 | 150 | ±0% | 1 | 60 Energy | Instant | Same as Classic | |
| Weapon damage % | 150 | 150 | ±0% | 1 | ||||||
| Restore | 1 | — | — |
Gouge5 ranksDamage: 75
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points. (Rank 5)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | Damage | 10 | 10 | ±0% | 1 | 45 Energy | Instant · CD 10 sec | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 2 | 18 | Damage | 20 | 20 | ±0% | 1 | 45 Energy | Instant · CD 10 sec | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 3 | 32 | Damage | 32 | 32 | ±0% | 1 | 45 Energy | Instant · CD 10 sec | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 4 | 46 | Damage | 55 | 55 | ±0% | 1 | 45 Energy | Instant · CD 10 sec | Same as Classic | |
| Restore | 1 | — | — | |||||||
| 5 | 60 | Damage | 75 | 75 | ±0% | 1 | 45 Energy | Instant · CD 10 sec | Same as Classic | |
| Restore | 1 | — | — |
Evasion
The rogue's dodge chance will increase by 50% for 15 sec.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 8 | No numeric effect | — | — | — | — | Instant · CD 5 min | Same as Classic |
Sprint3 ranksSpeed %: 70
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. (Rank 3)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | Speed % | 50 | 50 | ±0% | — | — | Instant · CD 5 min | Same as Classic | |
| 2 | 34 | Speed % | 60 | 60 | ±0% | — | — | Instant · CD 5 min | Same as Classic | |
| 3 | 58 | Speed % | 70 | 70 | ±0% | — | — | Instant · CD 5 min | Same as Classic |
Kick4 ranksDamage: 80
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (Rank 4)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 12 | Damage | 15 | 15 | ±0% | 1 | 25 Energy | Instant · CD 10 sec | Same as Classic | |
| 2 | 26 | Damage | 30 | 30 | ±0% | 1 | 25 Energy | Instant · CD 10 sec | Same as Classic | |
| 3 | 42 | Damage | 45 | 45 | ±0% | 1 | 25 Energy | Instant · CD 10 sec | Same as Classic | |
| 4 | 58 | Damage | 80 | 80 | ±0% | 1 | 25 Energy | Instant · CD 10 sec | Same as Classic |
Feint5 ranks
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. (Rank 5)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 16 | No numeric effect | — | — | — | 20 Energy | Instant · CD 10 sec | Same as Classic | ||
| 2 | 28 | No numeric effect | — | — | — | 20 Energy | Instant · CD 10 sec | Same as Classic | ||
| 3 | 40 | No numeric effect | — | — | — | 20 Energy | Instant · CD 10 sec | Same as Classic | ||
| 4 | 52 | No numeric effect | — | — | — | 20 Energy | Instant · CD 10 sec | Same as Classic | ||
| 5 | 60 | No numeric effect | — | — | — | 20 Energy | Instant · CD 10 sec | Same as Classic |
Talents
| Talent | Tier | Forever tooltip | vs Classic |
|---|---|---|---|
| Improved Gouge | 1 | Increases the duration of your Gouge ability by 1.5 sec. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the effect duration of your Gouge ability by 0.5 sec. |
| Improved Sinister Strike | 1 | Reduces the Energy cost of your Sinister Strike ability by 5. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the Energy cost of your Sinister Strike ability by 3. |
| Lightning Reflexes | 1 | Increases your Dodge chance by 5%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your Dodge chance by 1%. |
| Talent 202 | 2 | No tooltip in client data The client lists 3 rank spells; 3 aren’t readable yet, so this may be one rank or the whole talent. | Same as Classic |
| Deflection | 2 | Increases your Parry chance by 1%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Same as Classic |
| Precision | 2 | Improves your chance to hit by 1%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your chance to hit with melee weapons by 1%. |
| Endurance | 3 | Reduces the cooldown of your Sprint and Evasion abilities by 60%. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. |
| Riposte Requires Deflection | 3 | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?. | Same as Classic |
| Improved Sprint | 3 | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. |
| Improved Kick | 4 | Gives your Kick ability a 100% chance to Silence the target for 2 sec. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives your Kick ability a ?% chance to silence the target for 2 sec. |
| Hack and Slash | 4 | Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your chance to get a critical strike with Daggers by 1%. |
| Dual Wield Specialization Requires Precision | 4 | Increases the damage done by your off-hand weapon by 50%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the damage done by your offhand weapon by 10%. |
| Hack and Slash | 5 | Your attacks with Maces ignore up to 15% of your target's armor. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your skill with Maces by 1, and gives you a ?% chance to stun your target for 3 sec with a mace. |
| Blade Flurry | 5 | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | Changed in Forever Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. |
| Hack and Slash | 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives you a ?% chance to get an extra attack on the same target after dealing damage with your Sword. |
| Fist Weapon Specialization | 5 | Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%. | Same as Classic |
| Weapon Expertise Requires Blade Flurry | 6 | Reduces the chance for your attacks to be Dodged or Parried by 2%. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your skill with Sword, Fist and Dagger weapons by 3. |
| Aggression | 6 | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. |
| Adrenaline Rush | 7 | Increases your Energy regeneration rate by 100% for 15 sec. | Same as Classic |
Subtlety
Abilities
Vanished
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | — | No numeric effect | — | — | — | — | Instant | Same as Classic |
Redirect
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 1 | No numeric effect | — | — | — | — | Instant · CD 10 sec | Same as Classic |
Stealth4 ranksSlow %: 30
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. (Rank 4)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Slow % | 50 | 50 | ±0% | — | — | Instant · CD 10 sec | Same as Classic | |
| 2 | 20 | Slow % | 40 | 40 | ±0% | — | — | Instant · CD 10 sec | Same as Classic | |
| 3 | 40 | Slow % | 35 | 35 | ±0% | — | — | Instant · CD 10 sec | Same as Classic | |
| 4 | 60 | Slow % | 30 | 30 | ±0% | — | — | Instant · CD 10 sec | Same as Classic |
Pick Pocket
Pick the target's pocket.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 4 | No numeric effect | — | — | — | — | Instant | Same as Classic |
Sap3 ranks
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. (Rank 3)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | No numeric effect | — | — | — | 65 Energy | Instant | Same as Classic | ||
| 2 | 28 | No numeric effect | — | — | — | 65 Energy | Instant | Same as Classic | ||
| 3 | 48 | No numeric effect | — | — | — | 65 Energy | Instant | Same as Classic |
DistractChanged in Forever
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were ? ?level:levels; lower for 10 seconds. Does not break stealth.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 22 | No numeric effect | — | — | — | 30 Energy | Instant · CD 30 sec | Duration: — → 10 sec |
Vanish2 ranks
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). (Rank 2)
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 22 | No numeric effect | — | — | — | — | Instant · CD 5 min | Same as Classic | ||
| 2 | 42 | No numeric effect | — | — | — | — | Instant · CD 5 min | Same as Classic |
Detect Traps
Greatly increased chance to detect traps.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 24 | No numeric effect | — | — | — | — | Instant | Same as Classic |
Disarm Trap
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 30 | No numeric effect | — | — | — | — | 2 sec | Same as Classic |
BlindSlow %: 60
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 34 | Slow % | 60 | 60 | ±0% | — | 30 Energy | Instant · CD 5 min | Same as Classic |
Safe Fall
Reduces damage from falling.
| Rank | Level | Effect | Forever | Classic | Change | Coefficient | Matches Classic at | Cost | Cast | Other changes |
|---|---|---|---|---|---|---|---|---|---|---|
| — | 40 | No numeric effect | — | — | — | — | Instant | Same as Classic |
Talents
| Talent | Tier | Forever tooltip | vs Classic |
|---|---|---|---|
| Master of Deception | 1 | Reduces the chance enemies have to detect you while in Stealth mode as if you were ? levels higher. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the chance enemies have to detect you while in Stealth mode. |
| Opportunity | 1 | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. |
| Sleight of Hand | 2 | Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. |
| Elusiveness | 2 | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. |
| Camouflage | 2 | Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. |
| Initiative | 3 | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Ghostly Strike | 3 | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. | Changed in Forever Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. |
| Improved Ambush | 3 | Increases the critical strike chance of your Ambush ability by 45%. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases the critical strike chance of your Ambush ability by 15%. |
| Setup | 4 | Gives you a 0% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Gives you a ?% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. |
| Improved Sap | 4 | Gives you a 30/60/90% chance to return to stealth mode after using your Sap ability. | Same as Classic |
| Serrated Blades | 4 | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. |
| Heightened Senses | 5 | Increases your Stealth detection as if you were ? levels higher and reduces your chance to be hit by spells and ranged attacks by 6%. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. |
| Preparation | 5 | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | Same as Classic |
| Dirty Deeds | 5 | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. |
| Hemorrhage Requires Serrated Blades | 5 | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points. | Changed in Forever Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts ? charges or 15 sec. Awards 1 combo points. |
| Deadliness | 6 | Increases your Attack Power by 10%. The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent. | Changed in Forever Classic: Increases your Attack Power by 2%. |
| Premeditation Requires Preparation | 7 | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | Changed in Forever Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. |
Nothing matches these filters.
39 of 51 Rogue talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.
Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.