Forever Helper

Warrior spells & talents

ClassDataminedBeta data

Every Warrior ability and talent in the World of Warcraft: Forever client, with exact numbers per rank compared with Classic: 44 abilities (12 changed, 2 new) and 52 talents.

New in Forever: Spearing Strike, Tactical Mastery.

How to read these numbers
  • Forever and Classic values come straight from each game client for the same spell ID, at the level the rank is learned. They don’t include talents, gear or spell power.
  • Coefficient is how much of your spell power the spell adds (per hit or per tick), as stored in the client.
  • Matches Classic at (derived) is the spell power at which the Forever value catches up with the Classic one. Never means Forever is lower at any spell power; Always means Forever is equal or higher from 0.
  • † marks spells learned below level 20. Classic’s client stores their coefficient with the low-level penalty already applied; Forever’s doesn’t. Whether Forever still applies the penalty in game isn’t confirmed, so the comparison assumes it does.
  • ? in a tooltip is a value the client computes at runtime (e.g. from your stats). We show it rather than guess.

Arms

Abilities

Long DazeSlow %: 50
Long Daze: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —Slow %5050±0%——InstantSame as Classic
Battle Stance

A balanced combat stance.

Battle Stance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————Instant · CD 1 secSame as Classic
Battle Stance Passive

Decreases threat generated by 20%.

Battle Stance Passive: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 1No numeric effect————InstantSame as Classic
Heroic Strike9 ranksWeapon damage +: 157

A strong attack that increases melee damage by 157 and causes a high amount of threat. (Rank 9)

Heroic Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Weapon damage +1111±0%115 RageInstantSame as Classic
2 8Weapon damage +2121±0%115 RageInstantSame as Classic
3 16Weapon damage +3232±0%115 RageInstantSame as Classic
4 24Weapon damage +4444±0%115 RageInstantSame as Classic
5 32Weapon damage +5858±0%115 RageInstantSame as Classic
6 40Weapon damage +8080±0%115 RageInstantSame as Classic
7 48Weapon damage +111111±0%115 RageInstantSame as Classic
8 56Weapon damage +138138±0%115 RageInstantSame as Classic
9 60Weapon damage +157157±0%115 RageInstantSame as Classic
Improved Pummel3 ranks

Gives your Pummel ability a 40% chance to daze the target. (Rank 3)

Improved Pummel: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1No numeric effect————InstantSame as Classic
2 1No numeric effect————InstantSame as Classic
3 1No numeric effect————InstantSame as Classic
Spearing StrikeNew in ForeverWeapon damage %: 40

A brutal attack that deals 40% weapon damage, plus an additional ?% weapon damage against Giants, Dragonkin, and mounted targets.

Spearing Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New1Weapon damage %40n/a115 RageInstant · CD 20 sec
Charge3 ranksRestore: 150

Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat. (Rank 3)

Charge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Restore9090±0%——Instant · CD 15 secSame as Classic
2 26Restore120120±0%——Instant · CD 15 secSame as Classic
3 46Restore150150±0%——Instant · CD 15 secSame as Classic
Rend7 ranksDamage per tick: 21

Wounds the target causing them to bleed for 147 damage over 21 sec. (Rank 7)

Rend: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 4Damage per tick55±0%—10 RageInstantSame as Classic
2 10Damage per tick77±0%—10 RageInstantSame as Classic
3 20Damage per tick99±0%—10 RageInstantSame as Classic
4 30Damage per tick1111±0%—10 RageInstantSame as Classic
5 40Damage per tick1414±0%—10 RageInstantSame as Classic
6 50Damage per tick1818±0%—10 RageInstantSame as Classic
7 60Damage per tick2121±0%—10 RageInstantSame as Classic
Thunder Clap6 ranksChanged in ForeverDamage: 103

Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to ? targets. (Rank 6)

Thunder Clap: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 6Damage1010±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
2 18Damage2323±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
3 28Damage3737±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
4 38Damage5555±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
5 48Damage8282±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
6 58Damage103103±0%—20 RageInstant · CD 6 sec
Cooldown: 4 sec → 6 sec
Hamstring3 ranksDamage: 45

Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. (Rank 3)

Hamstring: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 8Damage55±0%110 RageInstantSame as Classic
Slow %4040±0%—
2 32Damage1818±0%110 RageInstantSame as Classic
Slow %4545±0%—
3 54Damage4545±0%110 RageInstantSame as Classic
Slow %5050±0%—
Overpower4 ranksWeapon damage +: 35

Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. (Rank 4)

Overpower: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Weapon damage +55±0%15 RageInstant · CD 5 secSame as Classic
2 28Weapon damage +1515±0%15 RageInstant · CD 5 secSame as Classic
3 44Weapon damage +2525±0%15 RageInstant · CD 5 secSame as Classic
4 60Weapon damage +3535±0%15 RageInstant · CD 5 secSame as Classic
Tactical MasteryNew in Forever

You retain up to 10 Rage when you change Stances.

Tactical Mastery: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— New14No numeric effect—n/a——Instant
Mocking Blow5 ranksDamage: 93

A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. (Rank 5)

Mocking Blow: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 16Damage2222±0%110 RageInstant · CD 2 minSame as Classic
2 26Damage3131±0%110 RageInstant · CD 2 minSame as Classic
3 36Damage4646±0%110 RageInstant · CD 2 minSame as Classic
4 46Damage7171±0%110 RageInstant · CD 2 minSame as Classic
5 56Damage9393±0%110 RageInstant · CD 2 minSame as Classic
RetaliationChanged in Forever

Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of ? attacks will cause retaliation.

Retaliation: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20No numeric effect————Instant · CD 15 min
Cooldown: 30 min → 15 min
Victory RushChanged in ForeverDamage: 1

Instantly attack the target causing ? damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

Victory Rush: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 20Damage11±0%——Instant · CD 30 sec
Cooldown: 8 sec → 30 sec
Level: 1 → 20
Mortal Strike4 ranksTalentWeapon damage +: 160

A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. (Rank 4)

Mortal Strike: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Weapon damage +8585±0%130 RageInstant · CD 6 secSame as Classic
2 48Weapon damage +110110±0%130 RageInstant · CD 6 secSame as Classic
3 54Weapon damage +135135±0%130 RageInstant · CD 6 secSame as Classic
4 60Weapon damage +160160±0%130 RageInstant · CD 6 secSame as Classic

Talents

Arms talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Improved Heroic Strike1Reduces the cost of your Heroic Strike ability by 1 Rage.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cost of your Heroic Strike ability by 1 rage point.
Deflection1Increases your Parry chance by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Rend1Increases the Bleed damage done by your Rend ability by 15%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the bleed damage done by your Rend ability by 15%.
Improved Charge2Increases the Rage generated by your Charge ability by 3.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery2Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: You retain up to 5 of your rage points when you change stances.
Improved Thunder Clap2Reduces the Rage cost of your Thunder Clap ability by 6.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cost of your Thunder Clap ability by 1 rage point.
Improved Overpower3Increases the critical strike chance of your Overpower ability by 25/50%.Same as Classic
Anger Management
Requires Improved Tactical Mastery
3Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.Changed in Forever
Classic: Increases the time required for your rage to decay while out of combat by 30%.
Deep Wounds
Requires Improved Rend
3Your critical strikes cause your opponent to Bleed, dealing 0% of your melee weapon's average damage over 12 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Two-Handed Weapon Specialization4Increases the damage you deal with two-handed melee weapons by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Impale
Requires Deep Wounds
4Increases the critical strike damage bonus of your abilities by 10%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Weaponmaster5Increases your chance to get a critical strike with Axes and Polearms by 1%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to get a critical strike with Axes by 1%.
Sweeping Strikes5Your next ? melee attacks strike an additional nearby opponent.Same as Classic
Weaponmaster5Your attacks with Maces and Staves ignore 15% of your target's armor.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to stun your target for 3 sec with a Mace.
Weaponmaster5Gives you a 0% chance to get an extra attack on the same target after dealing damage with your Sword.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to get an extra attack on the same target after dealing damage with your Sword.
Talent 1346No tooltip in client data
The client lists 5 rank spells; 5 aren’t readable yet, so this may be one rank or the whole talent.
Same as Classic
Improved Hamstring6Gives your Hamstring ability a 0% chance to immobilize the target for 5 sec.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Hamstring ability a ?% chance to immobilize the target for 5 sec.
Mortal Strike
Requires Sweeping Strikes
7A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Same as Classic

Fury

Abilities

Improved Intimidating Shout2 ranks

Increases the duration of your Intimidating Shout by 2 sec. (Rank 2)

Improved Intimidating Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 —No numeric effect————InstantSame as Classic
2 —No numeric effect————InstantSame as Classic
Battle Shout7 ranksChanged in ForeverAttack power: 139 (Classic 232) −40%

The warrior shouts, increasing the melee attack power of all party members within ? yards by 139. Lasts 3 min. (Rank 7)

Battle Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1Attack power915−40%—10 RageInstant
Attack power per level: 0.5 → 0.3
Duration: 2 min → 3 min
2 12Attack power2135−40%—10 RageInstant
Attack power per level: 0.5 → 0.3
Duration: 2 min → 3 min
3 22Attack power3355−40%—10 RageInstant
Attack power per level: 0.5 → 0.3
Duration: 2 min → 3 min
4 32Attack power5185−40%—10 RageInstant
Attack power per level: 1 → 0.6
Duration: 2 min → 3 min
5 42Attack power78130−40%—10 RageInstant
Attack power per level: 1 → 0.6
Duration: 2 min → 3 min
6 52Attack power111185−40%—10 RageInstant
Attack power per level: 1 → 0.6
Duration: 2 min → 3 min
7 60Attack power139232−40%—10 RageInstant
Attack power per level: 1 → 0.6
Duration: 2 min → 3 min
Improved Challenging Shout2 ranks

Reduces the cooldown of your Challenging Shout ability by 3 mins. (Rank 2)

Improved Challenging Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 1No numeric effect————InstantSame as Classic
2 1No numeric effect————InstantSame as Classic
Demoralizing Shout5 ranksChanged in ForeverAttack power: 196 (Classic 140) −40%

Reduces the melee attack power of all enemies within ? yards by 196 for 45 sec. (Rank 5)

Demoralizing Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Attack power4935−40%—10 RageInstant
Attack power per level: -1 → -1.4
Duration: 30 sec → 45 sec
2 24Attack power7755−40%—10 RageInstant
Attack power per level: -1 → -1.4
Duration: 30 sec → 45 sec
3 34Attack power9870−40%—10 RageInstant
Attack power per level: -1 → -1.4
Duration: 30 sec → 45 sec
4 44Attack power147105−40%—10 RageInstant
Attack power per level: -1 → -1.4
Duration: 30 sec → 45 sec
5 54Attack power196140−40%—10 RageInstant
Attack power per level: -1 → -1.4
Duration: 30 sec → 45 sec
Cleave5 ranksWeapon damage +: 50

A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy. (Rank 5)

Cleave: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 20Weapon damage +55±0%120 RageInstantSame as Classic
2 30Weapon damage +1010±0%120 RageInstantSame as Classic
3 40Weapon damage +1818±0%120 RageInstantSame as Classic
4 50Weapon damage +3232±0%120 RageInstantSame as Classic
5 60Weapon damage +5050±0%120 RageInstantSame as Classic
Slam5 ranksChanged in Forever1 new rankWeapon damage +: 87

Slams the opponent, causing weapon damage plus 87. (Rank 5)

Slam: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 New20Weapon damage +16n/a115 Rage1.5 sec · CD 18 sec
2 30Weapon damage +3232±0%115 Rage1.5 sec · CD 18 sec
Cooldown: instant → 18 sec
3 38Weapon damage +4343±0%115 Rage1.5 sec · CD 18 sec
Cooldown: instant → 18 sec
4 46Weapon damage +6868±0%115 Rage1.5 sec · CD 18 sec
Cooldown: instant → 18 sec
5 54Weapon damage +8787±0%115 Rage1.5 sec · CD 18 sec
Cooldown: instant → 18 sec
Intimidating ShoutSpeed %: 25

The warrior shouts, causing the targeted enemy to cower in fear. Up to ? total nearby enemies will flee in fear. Lasts 8 sec.

Intimidating Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 22Speed %2525±0%125 RageInstant · CD 3 minSame as Classic
Execute5 ranks

Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into $*10;F1 additional damage. Only usable on enemies that have 20% or less health. (Rank 5)

Execute: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 24No numeric effect———15 RageInstantSame as Classic
2 32No numeric effect———15 RageInstantSame as Classic
3 40No numeric effect———15 RageInstantSame as Classic
4 48No numeric effect———15 RageInstantSame as Classic
5 56No numeric effect———15 RageInstantSame as Classic
Challenging Shout

Forces all nearby enemies within ? yards to focus attacks on you for 6 sec.

Challenging Shout: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 26No numeric effect———5 RageInstant · CD 10 minSame as Classic
Berserker Stance

An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

Berserker Stance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect————Instant · CD 1 secSame as Classic
Berserker Stance Passive

Increases crit chance by 3%. Increases all damage taken by 10%.

Berserker Stance Passive: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 30No numeric effect————InstantSame as Classic
Intercept3 ranks

Charge an enemy, causing 65 damage and stunning it for 3 sec. (Rank 3)

Intercept: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 30No numeric effect———10 RageInstant · CD 30 secSame as Classic
2 42No numeric effect———10 RageInstant · CD 30 secSame as Classic
3 52No numeric effect———10 RageInstant · CD 30 secSame as Classic
Berserker Rage

The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.

Berserker Rage: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 32No numeric effect————Instant · CD 30 secSame as Classic
Whirlwind

In a whirlwind of steel you attack up to ? enemies within ? yards, causing weapon damage to each enemy.

Whirlwind: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 36No numeric effect———25 RageInstant · CD 10 secSame as Classic
Pummel2 ranksDamage: 50

Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. (Rank 2)

Pummel: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 38Damage2020±0%110 RageInstant · CD 10 secSame as Classic
2 58Damage5050±0%110 RageInstant · CD 10 secSame as Classic
Bloodthirst4 ranksChanged in ForeverTalentDamage: 48 (Classic 45) +7%

Instantly attack the target causing damage equal to 35% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec. (Rank 4)

Bloodthirst: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Damage3045−33%1Never30 RageInstant · CD 6 sec
Duration: — → 10 sec
Speed %10—1
2 48Damage3745−18%1Never30 RageInstant · CD 6 sec
Duration: — → 10 sec
Speed %10—1
3 54Damage4345−4%1Never30 RageInstant · CD 6 sec
Duration: — → 10 sec
Speed %10—1
4 60Damage4845+7%1Always ≥ Classic30 RageInstant · CD 6 sec
Duration: — → 10 sec
Speed %10—1
Recklessness

The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

Recklessness: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 50No numeric effect————Instant · CD 30 minSame as Classic

Talents

Fury talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Booming Voice1Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Cruelty1Improves your chance to get a critical strike with melee attacks by 5%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Improved Demoralizing Shout2Increases the melee attack power reduction of your Demoralizing Shout by 8/16/24/32/40%.Same as Classic
Unbridled Wrath2Gives you a 0% chance to generate ? additional Rage when you deal melee damage with a weapon. This effect is increased to ? Rage for two-handed weapons.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a ?% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Cleave3Reduces the Rage cost of your Cleave ability by ?.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the bonus damage done by your Cleave ability by 40%.
Piercing Howl3Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.Changed in Forever
Classic: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Improved Battle Shout3Increases the melee attack power bonus of your Battle Shout by 5/10/15/20/25%.Same as Classic
Dual Wield Specialization4Increases your off-hand weapon damage by 5% and chance to hit with off-hand attacks by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage done by your offhand weapon by 5%.
Improved Execute4Reduces the Rage cost of your Execute ability by 5.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the Rage cost of your Execute ability by 2.
Enrage4Gives you a ?% chance to deal 0% increased Physical damage for 12 sec after being the victim of any damaging attack.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives you a 5% melee damage bonus for 12 sec up to a maximum of $12880n swings after being the victim of a critical strike.
Improved Slam5Reduces the global cooldown and cast time of your Slam ability by ? sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by ? sec.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Decreases the casting time of your Slam ability by 0.1 sec.
Death Wish5When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.Changed in Forever
Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Improved Intercept5Reduces the cooldown of your Intercept ability by 10 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cooldown of your Intercept ability by 5 sec.
Improved Berserker Rage6Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: The Berserker Rage ability will generate 5 rage when used.
Flurry
Requires Enrage
6Increases your melee attack speed by 1% for your next $12966n swings after dealing a melee critical strike.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Bloodthirst
Requires Death Wish
7Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.Changed in Forever
Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next $23885n successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection

Abilities

BloodrageRestore: 100

Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.

Bloodrage: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10Restore100100±0%—20% base powerInstant · CD 1 minSame as Classic
Defensive Stance

A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

Defensive Stance: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————Instant · CD 1 secSame as Classic
Defensive Stance Passive

Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.

Defensive Stance Passive: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————InstantSame as Classic
Sunder Armor5 ranksResistance: 450

Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. (Rank 5)

Sunder Armor: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 10Resistance9090±0%—15 RageInstantSame as Classic
2 22Resistance180180±0%—15 RageInstantSame as Classic
3 34Resistance270270±0%—15 RageInstantSame as Classic
4 46Resistance360360±0%—15 RageInstantSame as Classic
5 58Resistance450450±0%—15 RageInstantSame as Classic
TauntChanged in Forever

Taunts the target to attack you, but has no effect if the target is already attacking you.

Taunt: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 10No numeric effect————Instant · CD 8 sec
Cooldown: 10 sec → 8 sec
Shield Bash3 ranksDamage: 45

Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. (Rank 3)

Shield Bash: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 12Damage66±0%110 RageInstant · CD 12 secSame as Classic
2 32Damage1818±0%110 RageInstant · CD 12 secSame as Classic
3 52Damage4545±0%—10 RageInstant · CD 12 secSame as Classic
Revenge6 ranksChanged in ForeverDamage: 138–168 (Classic 81–99) +70%

Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry. (Rank 6)

Revenge: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 14Damage20–2412–14+69%1Always ≥ Classic5 RageInstant · CD 5 sec
2 24Damage31–3718–22+70%1Always ≥ Classic5 RageInstant · CD 5 sec
3 34Damage43–5325–31+71%1Always ≥ Classic5 RageInstant · CD 5 sec
4 44Damage73–9143–53+71%1Always ≥ Classic5 RageInstant · CD 5 sec
5 54Damage109–13364–78+70%1Always ≥ Classic5 RageInstant · CD 5 sec
6 60Damage138–16881–99+70%1Always ≥ Classic5 RageInstant · CD 5 sec
Shield BlockChanged in Forever

Increases chance to block by 75% for 7 sec, but will only block ? attacks.

Shield Block: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 16No numeric effect———10 RageInstant · CD 5 sec
Duration: 5 sec → 7 sec
Disarm

Disarm the enemy's weapon for 10 sec.

Disarm: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 18No numeric effect———20 RageInstant · CD 1 minSame as Classic
Shield WallChanged in Forever

Reduces the damage taken from all attacks by 60% for 12 sec.

Shield Wall: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
— 28No numeric effect————Instant · CD 15 min
Cooldown: 30 min → 15 min
Duration: 10 sec → 12 sec
Shield Slam4 ranksChanged in ForeverTalentDamage: 640–670 (Classic 342–358) +87%

Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. (Rank 4)

Shield Slam: per rank, Forever vs Classic
RankLevelEffectForeverClassicChangeCoefficientMatches Classic atCostCastOther changes
1 40Damage421–439225–235+87%1Always ≥ Classic20 RageInstant · CD 6 sec
2 48Damage494–516264–276+87%1Always ≥ Classic20 RageInstant · CD 6 sec
3 54Damage567–593303–317+87%1Always ≥ Classic20 RageInstant · CD 6 sec
4 60Damage640–670342–358+87%1Always ≥ Classic20 RageInstant · CD 6 sec

Talents

Protection talents in the Forever client, by tier
TalentTierForever tooltipvs Classic
Shield Specialization1Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate ? Rage when you Block.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to block attacks with a shield by 1% and has a ?% chance to generate 1 rage when a block occurs.
Anticipation1Increases your Defense Skill by 20.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your Defense skill by 2.
Improved Bloodrage2Increases all the Rage generated by your Bloodrage ability by 50%.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the instant Rage generated by your Bloodrage ability by 2.
Toughness2Increases your Armor value from items by 10%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your armor value from items by 2%.
Talent 1412Reduces the duration of Stun and Fear effects inflicted on you by 15%.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases your chance to resist Stun and Charm effects by an additional 3%.
Last Stand
Requires Improved Bloodrage
3When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.Changed in Forever
Classic: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Improved Shield Block
Requires Shield Specialization
3Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.Same as Classic
Improved Revenge3Increases damage dealt by your Revenge ability by 60%.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Revenge ability a ?% chance to stun the target for 3 sec.
Talent 1443Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Improved Sunder Armor4Reduces the Rage cost of your Sunder Armor ability by 3.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Reduces the cost of your Sunder Armor ability by 1 rage point.
Improved Disarm4Reduces the cooldown of your Disarm ability by 20 secs.
The client lists 3 rank spells; 2 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the duration of your Disarm ability by 1 secs.
Improved Taunt4Reduces the cooldown of your Taunt ability by 1/2 sec.Same as Classic
Improved Shield Wall5Reduces the cooldown of your Shield Wall ability by ? min.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the effect duration of your Shield Wall ability by 3 secs.
Concussion Blow5Stuns the target for 5 sec.Changed in Forever
Classic: Stuns the opponent for 5 sec.
Improved Shield Bash5Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
The client lists 2 rank spells; 1 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Gives your Shield Bash ability a ?% chance to silence the target for 3 sec.
Bastion6Increases all damage you deal by 10% while a shield is equipped.
The client lists 5 rank spells; 4 aren’t readable yet, so this may be one rank or the whole talent.
Changed in Forever
Classic: Increases the damage you deal with One-Handed Melee weapons by 2%.
Shield Slam
Requires Concussion Blow
7Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.Changed in Forever
Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

38 of 52 Warrior talents have rank spells that aren’t readable in the current client data. They’ll fill in as the data appears; we don’t decrypt hidden content.

Excluded: Season of Discovery rune abilities that remain in the client files but aren’t part of Forever, pet abilities and mounts.

Warrior class overview · All classes